To change the language of this script, you can simply change Config.Locale to any available language in locales folder (except tattooNames, that is used to make custom tattoo names).
Multicharacter
cd_multichar
in rcore_tattoos/config.lua Config.LicenseWithoutPrefix = true
cd_multicharacter/configs/config.lua add into additional tables
cd_multicharacter/configs/client_customise_me.lua add this into existing character & new character
TriggerServerEvent('rcore_tattoos:reload')
Example
--███████╗██╗ ██╗██╗███████╗████████╗██╗███╗ ██╗ ██████╗ ██████╗██╗ ██╗ █████╗ ██████╗ █████╗ ██████╗████████╗███████╗██████╗
--██╔════╝╚██╗██╔╝██║██╔════╝╚══██╔══╝██║████╗ ██║██╔════╝ ██╔════╝██║ ██║██╔══██╗██╔══██╗██╔══██╗██╔════╝╚══██╔══╝██╔════╝██╔══██╗
--█████╗ ╚███╔╝ ██║███████╗ ██║ ██║██╔██╗ ██║██║ ███╗ ██║ ███████║███████║██████╔╝███████║██║ ██║ █████╗ ██████╔╝
--██╔══╝ ██╔██╗ ██║╚════██║ ██║ ██║██║╚██╗██║██║ ██║ ██║ ██╔══██║██╔══██║██╔══██╗██╔══██║██║ ██║ ██╔══╝ ██╔══██╗
--███████╗██╔╝ ██╗██║███████║ ██║ ██║██║ ╚████║╚██████╔╝ ╚██████╗██║ ██║██║ ██║██║ ██║██║ ██║╚██████╗ ██║ ███████╗██║ ██║
--╚══════╝╚═╝ ╚═╝╚═╝╚══════╝ ╚═╝ ╚═╝╚═╝ ╚═══╝ ╚═════╝ ╚═════╝╚═╝ ╚═╝╚═╝ ╚═╝╚═╝ ╚═╝╚═╝ ╚═╝ ╚═════╝ ╚═╝ ╚══════╝╚═╝ ╚═╝
--This function is triggered after you choose an EXISTING character.
function CharacterHasLoaded_EXISTING(charid_1, charid_2, skin)
InitializeESX(charid_1, charid_2)
while not PlayerLoaded do Wait(0) end
ResetPlayerState()
if GetResourceState('cd_spawnselect') == 'started' then
------------------------------------------------------------------------------------------------------
--Add any additional trigger events here.
TriggerEvent('cd_spawnselect:OpenUI')
------------------------------------------------------------------------------------------------------
end
if Config.SkinScript == 'esx_skin' or Config.SkinScript == 'cui_character' then
if skin ~= 'Empty' then
if Config.SkinScript == 'esx_skin' then
Wait(2000)
TriggerEvent('skinchanger:loadSkin', skin)
elseif Config.SkinScript == 'cui_character' then
TriggerEvent('cui_character:SetPedClothes_multi', false, skin)
end
else
print('skin nil')
end
elseif Config.SkinScript == 'betrayed_clothing_1' or Config.SkinScript == 'betrayed_clothing_2' then
TriggerServerEvent('clothing:get_character_current')
--TriggerServerEvent('clothing:checkIfNew') --You may need to try each of these. Not sure which will work for your skin script version.
elseif Config.SkinScript == 'other' then
--Add your own code here.
end
------------------------------------------------------------------------------------------------------
--Add any additional trigger events here.
------------------------------------------------------------------------------------------------------
--HERE
--RCORE_TATTOOOS
--RELOAD AFTER NEW CHARACTER
TriggerServerEvent('rcore_tattoos:reload')
end
--███╗ ██╗███████╗██╗ ██╗ ██████╗██╗ ██╗ █████╗ ██████╗ █████╗ ██████╗████████╗███████╗██████╗
--████╗ ██║██╔════╝██║ ██║ ██╔════╝██║ ██║██╔══██╗██╔══██╗██╔══██╗██╔════╝╚══██╔══╝██╔════╝██╔══██╗
--██╔██╗ ██║█████╗ ██║ █╗ ██║ ██║ ███████║███████║██████╔╝███████║██║ ██║ █████╗ ██████╔╝
--██║╚██╗██║██╔══╝ ██║███╗██║ ██║ ██╔══██║██╔══██║██╔══██╗██╔══██║██║ ██║ ██╔══╝ ██╔══██╗
--██║ ╚████║███████╗╚███╔███╔╝ ╚██████╗██║ ██║██║ ██║██║ ██║██║ ██║╚██████╗ ██║ ███████╗██║ ██║
--╚═╝ ╚═══╝╚══════╝ ╚══╝╚══╝ ╚═════╝╚═╝ ╚═╝╚═╝ ╚═╝╚═╝ ╚═╝╚═╝ ╚═╝ ╚═════╝ ╚═╝ ╚══════╝╚═╝ ╚═╝
--This function is triggered after you create a NEW character.
function CharacterHasLoaded_NEW(charid_1, charid_2)
InitializeESX(charid_1, charid_2)
while not PlayerLoaded do Wait(0) end
ResetPlayerState()
SetCoords(Config.DefaultSpawn)
if GetResourceState('cd_identity') == 'started' then
TriggerEvent('cd_identity:OpenIdentityUI', charid_1)
else
if Config.SkinScript == 'esx_skin' then
TriggerEvent('skinchanger:loadDefaultModel', true)
TriggerEvent('skinchanger:ResetPlayerSkin')
TriggerEvent('esx_skin:openSaveableMenu')
elseif Config.SkinScript == 'cui_character' then
TriggerEvent('cui_character:SetPedClothes_multi', true)
elseif Config.SkinScript == 'betrayed_clothing_1' or Config.SkinScript == 'betrayed_clothing_2' then
TriggerServerEvent('clothing:checkIfNew')
--TriggerServerEvent('clothing:checkIfNew') --You may need to try each of these. Not sure which will work for your skin script version.
elseif Config.SkinScript == 'other' then
--Add your own code here.
end
end
------------------------------------------------------------------------------------------------------
--Add any additional trigger events here.
------------------------------------------------------------------------------------------------------
--HERE
--RCORE_TATTOOOS
--RELOAD AFTER NEW CHARACTER
TriggerServerEvent('rcore_tattoos:reload')
end