# How to define/change default Prisoner outfits?

## Overview

* This guide will walk you through the process of customizing prisoner outfits.

{% hint style="danger" %}
Prisoner outfits were configured on server without any addon clothing!
{% endhint %}

## Guide:

* This structure is our custom one to handle multiple clothing resources in one structure!
* To adjust your prison outfits for your clothing script, follow the steps below:

1. **Open the outfits file**
   * Navigate to the directory where the outfits.lua file is located: rcore\_prison/outfits.lua.
   * Open outfits.lua in a text editor of your choice.

```lua

Outfits = {
    male = {
        { componentId = CLOTHING_COMPONENTS.SHIRT,      drawableId = 15,                         textureId = 0 },
        { componentId = CLOTHING_COMPONENTS.BODY,       drawableId = 238,                        textureId = 0 },
        { componentId = CLOTHING_COMPONENTS.BODY_ARMOR, drawableId = 0,                          textureId = 0 },
        { componentId = CLOTHING_COMPONENTS.DECALS,     drawableId = 0,                          textureId = 0 },
        { componentId = CLOTHING_COMPONENTS.ARMS,       drawableId = 15,                         textureId = 0 },
        { componentId = CLOTHING_COMPONENTS.PANTS,      drawableId = 64,                         textureId = 4 },
        { componentId = CLOTHING_COMPONENTS.SHOES,      drawableId = 27,                         textureId = 0 },
        { componentId = CLOTHING_COMPONENTS.BAGS_AND_PARACHUTE,      drawableId =  DRAWABLE.NONE,                         textureId = 0 },
        { componentId = CLOTHING_COMPONENTS.MASKS,      drawableId =  DRAWABLE.NONE,                         textureId = 0 },
        { isProp = true,                                componentId = PROP_COMPONENTS.HATS,      drawableId = DRAWABLE.NONE, textureId = 0 },
        { isProp = true,                                componentId = CLOTHING_COMPONENTS.MASKS, drawableId = DRAWABLE.NONE,             textureId = 0 },
        { isProp = true,                                componentId = PROP_COMPONENTS.EARS,      drawableId = DRAWABLE.NONE,             textureId = 0 },
        { isProp = true,                                componentId = PROP_COMPONENTS.WATCHES,   drawableId = DRAWABLE.NONE,             textureId = 0 },
        { isProp = true,                                componentId = PROP_COMPONENTS.BRACELETS, drawableId = DRAWABLE.NONE,             textureId = 0 },
    },
    female = {
        { componentId = CLOTHING_COMPONENTS.SHIRT,      drawableId = 15,                         textureId = 0 },
        { componentId = CLOTHING_COMPONENTS.BODY,       drawableId = 23,                         textureId = 0 },
        { componentId = CLOTHING_COMPONENTS.DECALS,     drawableId = 0,                          textureId = 0 },
        { componentId = CLOTHING_COMPONENTS.BODY_ARMOR, drawableId = 0,                          textureId = 0 },
        { componentId = CLOTHING_COMPONENTS.ARMS,       drawableId = 12,                         textureId = 0 },
        { componentId = CLOTHING_COMPONENTS.PANTS,      drawableId = 58,                         textureId = 1 },
        { componentId = CLOTHING_COMPONENTS.SHOES,      drawableId = 27,                         textureId = 0 },
        { isProp = true,                                componentId = PROP_COMPONENTS.HATS,      drawableId = DRAWABLE.NONE, textureId = 0 },
        { isProp = true,                                componentId = CLOTHING_COMPONENTS.MASKS, drawableId = DRAWABLE.NONE,             textureId = 0 },
        { isProp = true,                                componentId = PROP_COMPONENTS.EARS,      drawableId = DRAWABLE.NONE,             textureId = 0 },
        { isProp = true,                                componentId = PROP_COMPONENTS.WATCHES,   drawableId = DRAWABLE.NONE,             textureId = 0 },
        { isProp = true,                                componentId = PROP_COMPONENTS.BRACELETS, drawableId = DRAWABLE.NONE,             textureId = 0 },
    }
}
```

2. **Customize the Values**

* In this case adjust only drawableId which has number and textureId if needed!
* To understand the numbers better, refer to the clothing index here: RAGE MP Clothes: [link](https://wiki.rage.mp/index.php?title=Clothes)
* Note that you might need to find proper values on your server, especially if you have custom addon clothing that changes the default IDs.

3. **Enjoy your prisoner outfit!**


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