Changing minigame for Cigarette packaging

Overview

  • By default we use our own minigame for the cigarette packagging, but we understand that you might like to change to use different ones.

Location

Path: rcore_prison/modules\base\client\api\cl-minigames.lua

Guide

  1. You just need to remove the StartCigarProduction function.

  2. Use minigame exports which you want to integrate

  3. On the success callback you need to set this event

TriggerServerEvent('rcore_prison:server:requestCigarProductionReward', zoneId)
  1. Done, now your minigame should be used for cigar production!

  • By default state:

--- Function to start a minigame inside Prison for specific interaction place/task.
--- @param zoneId number Unique zone identifier
--- @param place string  Place type to start minigame for
function StartMinigame(zoneId, place)
    dbg.debug('Starting minigame for zoneId (%s) as place type: (%s)\nFunction path: modules/base/client/api/cl-minigames.lua', zoneId, place)

    if place == MINIGAME_PLACE_TYPE.CIGAR then
        StartCigarProduction(
            Config.Minigame.Steps or 5,
            Config.Minigame.TimeAcc or 0.3,
            Config.Minigame.AnimDict, 
            Config.Minigame.AnimName, 
            function() 
                PlaySoundFrontend(-1, "PICKUP_WEAPON_BALL", "HUD_FRONTEND_WEAPONS_PICKUPS_SOUNDSET", 0)
                TriggerServerEvent('rcore_prison:server:requestCigarProductionReward', zoneId)
                dbg.debug('RCore Minigame success!')
            end, 
            function() 
                dbg.debug('RCore Minigame failed!')
            end
        )
    end
end
  • PS UI Example:

--- Function to start a minigame inside Prison for specific interaction place/task.
--- @param zoneId number Unique zone identifier
--- @param place string  Place type to start minigame for
function StartMinigame(zoneId, place)
    dbg.debug('Starting minigame for zoneId (%s) as place type: (%s)\nFunction path: modules/base/client/api/cl-minigames.lua', zoneId, place)

    if place == MINIGAME_PLACE_TYPE.CIGAR then
      exports['ps-ui']:Circle(function(success)
         if success then
            TriggerServerEvent('rcore_prison:server:requestCigarProductionReward', zoneId)
         else
            print("fail")
         end
      end, 2, 20) -- NumberOfCircles, MS
    end
end

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