esx_inventoryhud
This one is kinda harder because it needs larger edit.
Create in esx_inventoryhud/client file called rcore_hotel.lua
You will need to add this file to the fxmanifest.lua / __resource.lua
and use this copy and paste this following code
STORAGE_SECTION_ITEMS = 'items'
STORAGE_SECTION_WEAPONS = 'weapons'
STORAGE_SECTION_ACCOUNTS = 'accounts'
STORAGE_ACCOUNTS_BLACK = 'blackMoney'
STORAGE_ACCOUNTS_CASH = 'cash'
local lastData = {}
RegisterNetEvent("esx_inventoryhud:openRcoreHotelInventory")
AddEventHandler("esx_inventoryhud:openRcoreHotelInventory", function(data)
setRcoreHotelInventoryData(data)
openRcoreHotelInventory()
end)
function refreshHotelInventory()
if lastData ~= nil then
exports.rcore_hotel:callCallback("rcore_hotel:getStorage",
function(inventory)
local exportFormat = {
['blackMoney'] = inventory['accounts']['blackMoney'] or 0,
['money'] = inventory['accounts']['cash'] or 0,
['items'] = inventory['items'],
['weapons'] = inventory['weapons'],
['hotel'] = lastData.hotel,
['room'] = lastData.room,
}
setRcoreHotelInventoryData(exportFormat)
end, lastData.hotel, lastData.room)
end
end
function setRcoreHotelInventoryData(data)
lastData = data
items = {}
local blackMoney = data.blackMoney
local money = data.money
local propertyItems = data.items
local propertyWeapons = data.weapons
if blackMoney > 0 then
accountData = {
label = _U("black_money"),
count = blackMoney,
type = "item_account",
name = "black_money",
usable = false,
rare = false,
limit = -1,
canRemove = false
}
table.insert(items, accountData)
end
if money > 0 then
accountData = {
label = _U("cash"),
count = money,
type = "item_money",
name = "cash",
usable = false,
rare = false,
limit = -1,
canRemove = false
}
table.insert(items, accountData)
end
for i = 1, #propertyItems, 1 do
local item = propertyItems[i]
if item.count > 0 then
item.type = "item_standard"
item.usable = false
item.rare = false
item.limit = -1
item.canRemove = false
table.insert(items, item)
end
end
for i = 1, #propertyWeapons, 1 do
local weapon = propertyWeapons[i]
if propertyWeapons[i].name ~= "WEAPON_UNARMED" then
table.insert(items,
{
label = ESX.GetWeaponLabel(weapon.name),
count = weapon.ammo,
limit = -1,
type = "item_weapon",
name = weapon.name,
usable = false,
rare = false,
canRemove = false
})
end
end
SendNUIMessage({
action = "setSecondInventoryItems",
itemList = items
})
end
function openRcoreHotelInventory()
loadPlayerInventory()
isInInventory = true
SendNUIMessage({
action = "display",
type = "rcore_hotel",
})
SetNuiFocus(true, true)
end
RegisterNUICallback("PutIntoRcoreHotelRoom",
function(data, cb)
if IsPedSittingInAnyVehicle(playerPed) then
return
end
if type(data.number) == "number" and math.floor(data.number) == data.number then
local count = tonumber(data.number)
if data.item.type == "item_weapon" then
count = GetAmmoInPedWeapon(PlayerPedId(), GetHashKey(data.item.name))
end
local hotelType = 'items'
if data.item.type == 'item_weapon' then
hotelType = STORAGE_SECTION_WEAPONS
elseif data.item.type == 'item_standard' then
hotelType = STORAGE_SECTION_ITEMS
elseif data.item.type == 'item_money' then
hotelType = STORAGE_ACCOUNTS_CASH
elseif data.item.type == 'item_account' then
if data.item.name == 'black_money' then
hotelType = STORAGE_ACCOUNTS_BLACK
end
end
exports.rcore_hotel:callCallback('rcore_hotel:storageGive', function()
end, lastData.hotel, lastData.room, hotelType, count, data.item.name)
end
Wait(150)
refreshHotelInventory()
Wait(150)
loadPlayerInventory()
cb("ok")
end)
RegisterNUICallback("TakeFromRcoreHotelRoom",
function(data, cb)
if IsPedSittingInAnyVehicle(playerPed) then
return
end
if type(data.number) == "number" and math.floor(data.number) == data.number then
local hotelType = 'items'
if data.item.type == 'item_weapon' then
hotelType = STORAGE_SECTION_WEAPONS
elseif data.item.type == 'item_standard' then
hotelType = STORAGE_SECTION_ITEMS
elseif data.item.type == 'item_money' then
hotelType = STORAGE_ACCOUNTS_CASH
elseif data.item.type == 'item_account' then
if data.item.name == 'black_money' then
hotelType = STORAGE_ACCOUNTS_BLACK
end
end
exports.rcore_hotel:callCallback('rcore_hotel:storageTake', function()
end, lastData.hotel, lastData.room, hotelType, data.number, data.item.name)
end
Wait(150)
refreshHotelInventory()
Wait(150)
loadPlayerInventory()
cb("ok")
end)
We need to edit esx_inventoryhud/html/inventory.js as well, and because it is a bit harder than ctrl c + v I will put the whole file there so you can just grab it.
After we're done with this, we will hop to the config.lua and change this value to true
Config.InventorySystem = "4"
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