rcore_prison

Step by step installation guide, config preview, locale preview, common issues & solutions and most importantly code snippets to help you integrate our system with known resources.

rcore_prison V2

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Description

Plug and Play

  • This resource is ready to use immediately after putting the resource in the resources folder on your server.

  • Database stuff is handled automatically and requires no configuration whatsoever.

  • It is recommended to delete the server cache for this resource if you're transferring over from the older version.

API

  • If you wish to connect your resources with this resource we have made a list of all the available client and server side events and exports.

  • Missing some API event/export that you would like to be added? Reach us out on our discord - create ticket with the request.

  • More detailed instructions about this topic are listed on this page:

API

Integration

  • In the default this resource is integrated with multiple resources listed below.

  • Other resources can easily communicate with this resource.

  • You may integrate virtually any inventory/Framework with this resource. More detailed instructions about this topic are listed on this page:

Integrations

Deployer

  • The Deployer is our tool that allows customers to manage their server resources effortlessly.

  • Without needing to touch any files on the server, you can define inventory items, inventory images, and other third-party resources simply by typing one command.

  • For more detailed instructions on how to use the Deployer, we have created a specific guide.

  • This guide includes step-by-step instructions, examples, and troubleshooting tips to help you get the most out of the Deployer tool.

  • More detailed instructions about this topic are listed on this page:

Deployer

Why dispatch is not being called?

  1. When police units received dispatch call:

  • When Guards see broken wall, alarm will be started and dispatch is called (Prison break active)

  • When Guards see Prisoner cutting through wall, alarm will be started and dispatch is called (Prison break active)

  • Guards can see only 180 view angle to see/report anything that occurs.

  • See full feature how it works there:

Prison Break

Chat Commands

Command
Description

/jailcp

Use this to manage prisoners in your city

/jail playerId time reason

For jailing citizens

/startcs playerId amount

For setting citizens into COMS

/unjail playerId

For unjailing target citizen

/removescs playerId

For removing citizen COMS

/stopalarm

Stop current active alarm

/solitary playerId time

For setting prisoners to solitary

/rsolitary playerId

For removing player from solitary

Supported Maps

  • RCore Prison (rcore_prison_map)

  • GABZ Prison (cfx-gabz-prison)

  • Desertos Prison (Prisonmainblock)

  • Molo's Alcatraz Prison (molo_alcatraz)

  • Prompt's Prison (cfx_prompt_Bolingbroke_Prison_Interiors)

  • YBN Prison (YBNPrison)

  • Uncle Just Prison (int_prison)

Supported Resources

List of all resources we currently support out of the box. More resources can easily be integrated.

Other

  • RCore Stats (rcore_stats)

Frameworks

  • ESX (es_extended)

  • QBCore (qb-core)

  • QBBox (qbx_core)

  • NDCore (ND_Core)

  • Standalone (no-framework)

Inventories

  • QBCore Inventory (qb-inventory)

  • OverExtended Inventory (ox_inventory)

  • Quasar Inventory (qs-inventory)

  • Chezza Inventory (inventory)

  • ESX Inventory (es_extended)

  • Core Inventory (core_inventory)

  • ModFreakz Inventory (mf-inventory)

  • TGIANN Inventory (tgiann-inventory)

  • LJ Inventory (lj_inventory)

  • CodeM Inventory (codem_inventory)

  • Origen Inventory (origen_inventory)

  • Project Sloth Inventory (ps-inventory)

Dispatches

  • Codesign Dispatch (cd_dispatch)

  • ProjectSloth Dispatch (ps_dispatch)

  • Core Dispatch (core_dispatch)

  • Quasar Dispatch (qs-dispatch)

  • RCore Dispatch (rcore_dispatch)

Clothing

  • ESX skinchanger (skinchanger)

  • QBCore clothing (qb-clothing)

  • Fivem Appearance (fivem-appearance)

  • Illenium Appearance (illenium-appearance)

  • CodeM Appearance (codem-appearance)

  • CRM Appearance (crm-appearance)

MDT

  • Project Sloth MDT (ps_mdt)

  • Redutzu MDT (redutzu_mdt)

  • RCore Menu (rcore_prison)

  • OverExtended Context (ox_lib)

  • QB Menu (qb-menu)

  • ESX Menu (esx_menu_list)

Text UI

  • RCore Text UI (rcore_prison)

  • OverExtended Text UI (ox_lib)

  • QBCore Text UI (qb-core)

  • ESX Text UI (esx_textui)

Notifies

  • QBCore Notify (qb-core)

  • ESX Notify (es_extended)

  • Mythic Notify (mythic_notify)

  • OKOK Notify (okOkNotify)

  • OverExtended Notify (ox_lib)

  • pNotify (pNotify)

  • Brutal Notify (brutal_notify)

Stats for Prison GYM

  • RTX GYM (rtx_gym)

  • Brutal GYM

Booths

  • LB Phone (lb_phone)

Consumables

  • QBCore Consumables (qb_smallresources)

  • ESX Consuambles (esx_basicneeds)

Targets

  • QBCore Target (qb-target)

  • OverExtended Target (ox_target)

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