⛓️rcore_prison
Step by step installation guide, config preview, locale preview, common issues & solutions and most importantly code snippets to help you integrate our system with known resources.
rcore_prison V2
Description
This script does NOT REQUIRE any sql files.
This script REQUIRES artifact version 4752 or newer and OneSync enabled.
Map "New York" does not work with this resource.
Prison Break is not supported for Molo's Alcatraz Prison!
Plug and Play
This resource is ready to use immediately after putting the resource in the resources folder on your server.
Database stuff is handled automatically and requires no configuration whatsoever.
It is recommended to delete the server cache for this resource if you're transferring over from the older version.
API
If you wish to connect your resources with this resource we have made a list of all the available client and server side events and exports.
Missing some API event/export that you would like to be added? Reach us out on our discord - create ticket with the request.
More detailed instructions about this topic are listed on this page:
Integration
In the default this resource is integrated with multiple resources listed below.
Other resources can easily communicate with this resource.
You may integrate virtually any inventory/Framework with this resource. More detailed instructions about this topic are listed on this page:
Deployer
The Deployer is our tool that allows customers to manage their server resources effortlessly.
Without needing to touch any files on the server, you can define inventory items, inventory images, and other third-party resources simply by typing one command.
For more detailed instructions on how to use the Deployer, we have created a specific guide.
This guide includes step-by-step instructions, examples, and troubleshooting tips to help you get the most out of the Deployer tool.
More detailed instructions about this topic are listed on this page:
Why dispatch is not being called?
When police units received dispatch call:
When Guards see broken wall, alarm will be started and dispatch is called (
Prison break active
)When Guards see Prisoner cutting through wall, alarm will be started and dispatch is called (
Prison break active
)Guards can see only 180 view angle to see/report anything that occurs.
See full feature how it works there:
Chat Commands
Command | Description |
---|---|
/jailcp | Use this to manage prisoners in your city |
/jail playerId time reason | For jailing citizens |
/startcs playerId amount | For setting citizens into COMS |
/unjail playerId | For unjailing target citizen |
/removescs playerId | For removing citizen COMS |
/stopalarm | Stop current active alarm |
/solitary playerId time | For setting prisoners to solitary |
/rsolitary playerId | For removing player from solitary |
Supported Maps
RCore Prison (
rcore_prison_map
)GABZ Prison (
cfx-gabz-prison
)Desertos Prison (
Prisonmainblock
)Molo's Alcatraz Prison (
molo_alcatraz
)Prompt's Prison (
cfx_prompt_Bolingbroke_Prison_Interiors
)YBN Prison (
YBNPrison
)Uncle Just Prison (
int_prison
)
Prison Break is not supported for Molo's Alcatraz Prison!
Supported Resources
List of all resources we currently support out of the box. More resources can easily be integrated.
Other
RCore BasketBall (
rcore_basketball
)Rcore GuideBook (
rcore_guidebook
)RCore Stats (
rcore_stats
)
Frameworks
ESX (
es_extended
)QBCore (
qb-core
)QBBox (
qbx_core
)NDCore (
ND_Core
)Standalone (
no-framework
)
Inventories
QBCore Inventory (
qb-inventory
)OverExtended Inventory (
ox_inventory
)Quasar Inventory (
qs-inventory
)Chezza Inventory (
inventory
)ESX Inventory (
es_extended
)Core Inventory (
core_inventory
)ModFreakz Inventory (
mf-inventory
)TGIANN Inventory (
tgiann-inventory
)LJ Inventory (
lj_inventory
)CodeM Inventory (
codem_inventory
)Origen Inventory (
origen_inventory
)Project Sloth Inventory (
ps-inventory
)
Dispatches
Codesign Dispatch (
cd_dispatch
)ProjectSloth Dispatch (
ps_dispatch
)Core Dispatch (
core_dispatch
)Quasar Dispatch (
qs-dispatch
)RCore Dispatch (
rcore_dispatch
)
Clothing
ESX skinchanger (
skinchanger
)QBCore clothing (
qb-clothing
)Fivem Appearance (
fivem-appearance
)Illenium Appearance (
illenium-appearance
)AK47 Clothing (
ak47_qb_clothing
)CodeM Appearance (
codem-appearance
)CRM Appearance (
crm-appearance
)HEX Clothing (
hex-clothing
)ONEX Clothing (
onex-creation
)
MDT
Project Sloth MDT (
ps_mdt
)Redutzu MDT (
redutzu_mdt
)
Menus
RCore Menu (
rcore_prison
)OverExtended Context (
ox_lib
)QB Menu (
qb-menu
)ESX Menu (
esx_menu_list
)
Text UI
RCore Text UI (
rcore_prison
)OverExtended Text UI (
ox_lib
)QBCore Text UI (
qb-core
)ESX Text UI (
esx_textui
)
Doorlocks
OverExtended Doorlock (
ox_doorlock
)QBCore Doorlock (
qb_doorlock
)
Notifies
QBCore Notify (
qb-core
)ESX Notify (
es_extended
)Mythic Notify (
mythic_notify
)OKOK Notify (
okOkNotify
)OverExtended Notify (
ox_lib
)pNotify (
pNotify
)Brutal Notify (
brutal_notify
)
Stats for Prison GYM
RTX GYM (
rtx_gym
)
Booths
LB Phone (
lb_phone
)QB Phone (
qb-phone
)
Consumables
QBCore Consumables (
qb_smallresources
)ESX Consuambles (
esx_basicneeds
)
Targets
QBCore Target (
qb-target
)OverExtended Target (
ox_target
)
Last updated