⛓️rcore_prison

Step by step installation guide, config preview, locale preview, common issues & solutions and most importantly code snippets to help you integrate our system with known resources.

rcore_prison V2

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Description

This script does NOT REQUIRE any sql files.

This script REQUIRES artifact version 4752 or newer and OneSync enabled.

Map "New York" does not work with this resource.

Prison Break is not supported for Molo's Alcatraz Prison!

Plug and Play

  • This resource is ready to use immediately after putting the resource in the resources folder on your server.

  • Database stuff is handled automatically and requires no configuration whatsoever.

  • It is recommended to delete the server cache for this resource if you're transferring over from the older version.

API

  • If you wish to connect your resources with this resource we have made a list of all the available client and server side events and exports.

  • Missing some API event/export that you would like to be added? Reach us out on our discord - create ticket with the request.

  • More detailed instructions about this topic are listed on this page:

API

Integration

  • In the default this resource is integrated with multiple resources listed below.

  • Other resources can easily communicate with this resource.

  • You may integrate virtually any inventory/Framework with this resource. More detailed instructions about this topic are listed on this page:

Integrations

Deployer

  • The Deployer is our tool that allows customers to manage their server resources effortlessly.

  • Without needing to touch any files on the server, you can define inventory items, inventory images, and other third-party resources simply by typing one command.

  • For more detailed instructions on how to use the Deployer, we have created a specific guide.

  • This guide includes step-by-step instructions, examples, and troubleshooting tips to help you get the most out of the Deployer tool.

  • More detailed instructions about this topic are listed on this page:

Deployer

Why dispatch is not being called?

  1. When police units received dispatch call:

  • When Guards see broken wall, alarm will be started and dispatch is called (Prison break active)

  • When Guards see Prisoner cutting through wall, alarm will be started and dispatch is called (Prison break active)

  • Guards can see only 180 view angle to see/report anything that occurs.

  • See full feature how it works there:

Prison Break

Chat Commands

CommandDescription

/jailcp

Use this to manage prisoners in your city

/jail playerId time reason

For jailing citizens

/startcs playerId amount

For setting citizens into COMS

/unjail playerId

For unjailing target citizen

/removescs playerId

For removing citizen COMS

/stopalarm

Stop current active alarm

/solitary playerId time

For setting prisoners to solitary

/rsolitary playerId

For removing player from solitary

Supported Maps

  • RCore Prison (rcore_prison_map)

  • GABZ Prison (cfx-gabz-prison)

  • Desertos Prison (Prisonmainblock)

  • Molo's Alcatraz Prison (molo_alcatraz)

  • Prompt's Prison (cfx_prompt_Bolingbroke_Prison_Interiors)

  • YBN Prison (YBNPrison)

  • Uncle Just Prison (int_prison)

Prison Break is not supported for Molo's Alcatraz Prison!

Supported Resources

List of all resources we currently support out of the box. More resources can easily be integrated.

Other

  • RCore BasketBall (rcore_basketball)

  • Rcore GuideBook (rcore_guidebook)

  • RCore Stats (rcore_stats)

Frameworks

  • ESX (es_extended)

  • QBCore (qb-core)

  • QBBox (qbx_core)

  • NDCore (ND_Core)

  • Standalone (no-framework)

Inventories

  • QBCore Inventory (qb-inventory)

  • OverExtended Inventory (ox_inventory)

  • Quasar Inventory (qs-inventory)

  • Chezza Inventory (inventory)

  • ESX Inventory (es_extended)

  • Core Inventory (core_inventory)

  • ModFreakz Inventory (mf-inventory)

  • TGIANN Inventory (tgiann-inventory)

  • LJ Inventory (lj_inventory)

  • CodeM Inventory (codem_inventory)

  • Origen Inventory (origen_inventory)

  • Project Sloth Inventory (ps-inventory)

Dispatches

  • Codesign Dispatch (cd_dispatch)

  • ProjectSloth Dispatch (ps_dispatch)

  • Core Dispatch (core_dispatch)

  • Quasar Dispatch (qs-dispatch)

  • RCore Dispatch (rcore_dispatch)

Clothing

  • ESX skinchanger (skinchanger)

  • QBCore clothing (qb-clothing)

  • Fivem Appearance (fivem-appearance)

  • Illenium Appearance (illenium-appearance)

  • AK47 Clothing (ak47_qb_clothing)

  • CodeM Appearance (codem-appearance)

  • CRM Appearance (crm-appearance)

  • HEX Clothing (hex-clothing)

  • ONEX Clothing (onex-creation)

MDT

  • Project Sloth MDT (ps_mdt)

  • Redutzu MDT (redutzu_mdt)

  • RCore Menu (rcore_prison)

  • OverExtended Context (ox_lib)

  • QB Menu (qb-menu)

  • ESX Menu (esx_menu_list)

Text UI

  • RCore Text UI (rcore_prison)

  • OverExtended Text UI (ox_lib)

  • QBCore Text UI (qb-core)

  • ESX Text UI (esx_textui)

Doorlocks

  • OverExtended Doorlock (ox_doorlock)

  • QBCore Doorlock (qb_doorlock)

Notifies

  • QBCore Notify (qb-core)

  • ESX Notify (es_extended)

  • Mythic Notify (mythic_notify)

  • OKOK Notify (okOkNotify)

  • OverExtended Notify (ox_lib)

  • pNotify (pNotify)

  • Brutal Notify (brutal_notify)

Stats for Prison GYM

  • RTX GYM (rtx_gym)

Booths

  • LB Phone (lb_phone)

  • QB Phone (qb-phone)

Consumables

  • QBCore Consumables (qb_smallresources)

  • ESX Consuambles (esx_basicneeds)

Targets

  • QBCore Target (qb-target)

  • OverExtended Target (ox_target)

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