Prison Prolog
There you can find all informations related to our camera prolog system.
Last updated
There you can find all informations related to our camera prolog system.
Last updated
Is system which will showcase to the new prisoner your Prison in cool immersive way!
Can be disabled in config.lua (Prolog.Enable)
Note: There is no editor in current version, but could be tested along with config.lua/Prolog.ResetCache = true, so each time prolog will be loaded.
The cameraProlog
object is used to define the initial camera position and rotation, as well as a series of points that the camera will move to during a prologue sequence.
Path: rcore_prison/data/presets/yourMap.lua
Properties
initCameraPosition
This property is a vector3
that defines the initial position of the camera.
initCameraRot
This property is a vector3
that defines the initial rotation of the camera.
initGameplayCamRot
This property is a vector3
that defines the initial rotation of the gameplay camera.
points
This property is an array of objects that define the points that the camera will move to during the prologue sequence.
pos
This property is a vector3
that defines the position of the camera at this point in the sequence.
rot
This property is a vector3
that defines the rotation of the camera at this point in the sequence.
duration
This property is a number that defines the duration of time that the camera will take to move to this point.
text
This property is a string that defines the text that will be displayed on the screen during this point in the sequence.
textTimeout
This property is a number that defines the amount of time that the text will be displayed on the screen.
textRenderTime
This property is a number that defines the amount of time that the text will take to fade in and out.
Showing new Prisoner prison in cool way what they can do inside Prison / or where stuff is located.
If Prisoner wish, they can skip the Prolog intro at any time during active sequence