Prison Prolog
There you can find all informations related to our camera prolog system.
Overview
Is system which will showcase to the new prisoner your Prison in cool immersive way!
Can be disabled in config.lua (Prolog.Enable)
Note: There is no editor in current version, but could be tested along with config.lua/Prolog.ResetCache = true, so each time prolog will be loaded.
Gallery


Configuration
The cameraProlog object is used to define the initial camera position and rotation, as well as a series of points that the camera will move to during a prologue sequence.
Path: rcore_prison/data/presets/yourMap.lua
Properties
initCameraPositionThis property is a
vector3that defines the initial position of the camera.
initCameraRotThis property is a
vector3that defines the initial rotation of the camera.
initGameplayCamRotThis property is a
vector3that defines the initial rotation of the gameplay camera.
pointsThis property is an array of objects that define the points that the camera will move to during the prologue sequence.
posThis property is a
vector3that defines the position of the camera at this point in the sequence.
rotThis property is a
vector3that defines the rotation of the camera at this point in the sequence.
durationThis property is a number that defines the duration of time that the camera will take to move to this point.
textThis property is a string that defines the text that will be displayed on the screen during this point in the sequence.
textTimeoutThis property is a number that defines the amount of time that the text will be displayed on the screen.
textRenderTimeThis property is a number that defines the amount of time that the text will take to fade in and out.
Features
Showing new Prisoner prison in cool way what they can do inside Prison / or where stuff is located.
If Prisoner wish, they can skip the Prolog intro at any time during active sequence
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