Prison Prolog

There you can find all informations related to our camera prolog system.

Overview

  • Is system which will showcase to the new prisoner your Prison in cool immersive way!

  • Can be disabled in config.lua (Prolog.Enable)

  • Note: There is no editor in current version, but could be tested along with config.lua/Prolog.ResetCache = true, so each time prolog will be loaded.

Configuration

The cameraProlog object is used to define the initial camera position and rotation, as well as a series of points that the camera will move to during a prologue sequence.

Path: rcore_prison/data/presets/yourMap.lua

  • Properties


  • initCameraPosition

    • This property is a vector3 that defines the initial position of the camera.

  • initCameraRot

    • This property is a vector3 that defines the initial rotation of the camera.

  • initGameplayCamRot

    • This property is a vector3 that defines the initial rotation of the gameplay camera.

  • points

    • This property is an array of objects that define the points that the camera will move to during the prologue sequence.

    • pos

      • This property is a vector3 that defines the position of the camera at this point in the sequence.

    • rot

      • This property is a vector3 that defines the rotation of the camera at this point in the sequence.

    • duration

      • This property is a number that defines the duration of time that the camera will take to move to this point.

    • text

      • This property is a string that defines the text that will be displayed on the screen during this point in the sequence.

    • textTimeout

      • This property is a number that defines the amount of time that the text will be displayed on the screen.

    • textRenderTime

      • This property is a number that defines the amount of time that the text will take to fade in and out.

Features

  • Showing new Prisoner prison in cool way what they can do inside Prison / or where stuff is located.

  • If Prisoner wish, they can skip the Prolog intro at any time during active sequence

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