Installing on QBCore
Installing rcore_casino on a qb-core server.
Setting Up Config
Open the file config.lua and setup your framework settings, inside Framework {} and Events {}

Casino MLO
Please make sure you have a casino map with default coordinates installed on your server (the casino entrance can be modified, as long as the main casino area and tables are at the default coords). If you don't have any casino map on your server, please use our rcore_casino_map. Otherwise, delete the rcore_casino_map folder.
Some MLOs / IPL Loaders can make glitches inside casino, such as broken doors, disabled screens, invisible walls. Make sure you don't use something you don't need :)
Known issues with bob74_ipl
If you use bob74_ipl loader, Inside Track doesn't work properly. Please do following steps to fix the Inside Track betting screen.
Locate file '[standalone]\bob74_ipl\fxmanifest.lua' and delete following code
"dlc_bikers/gang.lua" -- this file breaks Inside Track big screen, keep it only if you really need it
Fixing Ambient Sound
Players can hear ambient sound (background noises of casino) once they enter the building. If ambient sound doesn't play, make sure that none of your other resources blocks it.
In qb-core, a resource called qb-smallresources blocks ambient sound on purpose. To stop this, please do following steps:
Locate and open file 'qb-smallresources\client\ignore.lua' file
Remove the following line from the file
StartAudioScene("CHARACTER_CHANGE_IN_SKY_SCENE")
Importing Job
Players can enter restricted areas and replace the podium vehicle. To import casino job, please open file 'qb-core\shared\jobs.lua' and add following code block after your last job.
['casino'] = {
label = 'Casino',
defaultDuty = true,
grades = {
['0'] = { name = 'Novice', payment = 50 },
['1'] = { name = 'Experienced', payment = 100 },
['2'] = { name = 'Boss', isboss = true, payment = 200 },
},
},
Importing Inventory Items
Installing Inventory ItemsMaking Snack Items Eatable/Drinkable
Inside casino, players can sit down at the bar and use their casino snacks. To make the snacks affect player's hunger, please do following steps.
Locate and open file 'qb-smallresources\config.lua'
Add following code after your last item in CostumablesEat
-- Casino Bar Snacks
["casino_burger"] = math.random(25, 40),
["casino_psqs"] = math.random(25, 40),
["casino_ego_chaser"] = math.random(25, 40),
["casino_sandwitch"] = math.random(25, 40),
["casino_donut"] = math.random(25, 40)
3. Add following code after your last item in ConsumeablesDrink
-- Casino Bar Drinks
["casino_beer"] = math.random(25, 40),
["casino_coke"] = math.random(25, 40),
["casino_sprite"] = math.random(25, 40),
["casino_luckypotion"] = math.random(25, 40),
["casino_coffee"] = math.random(25, 40)
Editing qb-shops
There is one more qb-core resource that collides with our casino and needs to be edited, qb-shops. To do so, please do following steps.
Locate file '[qb]\qb-shops\config.lua' and remove following code blocks
Config.SellCasinoChips = {
coords = vector4(950.37, 34.72, 71.87, 33.82),
radius = 1.5,
ped = 's_m_y_casino_01'
}
["casino"] = {
[1] = {
name = 'casinochips',
price = 1,
amount = 999999,
info = {},
type = 'item',
slot = 1,
}
},
-- Casino Locations
["casino"] = {
["label"] = "Casino",
["coords"] = vector4(949.29, 32.13, 71.95, 79.54),
["ped"] = 'csb_tomcasino',
["scenario"] = "WORLD_HUMAN_STAND_MOBILE",
["radius"] = 1.5,
["targetIcon"] = "fas fa-coins",
["targetLabel"] = "Buy Chips",
["products"] = Config.Products["casino"],
["showblip"] = true,
["blipsprite"] = 617,
["blipcolor"] = 0
},
["casinobar"] = {
["label"] = "Casino Bar",
["coords"] = vector4(937.45, 27.22, 71.83, 61.21),
["ped"] = 'a_m_y_smartcaspat_01',
["scenario"] = "WORLD_HUMAN_VALET",
["radius"] = 1.5,
["targetIcon"] = "fas fa-wine-bottle",
["targetLabel"] = "Open Casino Bar",
["products"] = Config.Products["liquor"],
["showblip"] = false,
["blipsprite"] = 52,
["blipcolor"] = 0
},
2. Locate file '[qb]\qb-shops\client\main.lua' and remove following code blocks
if not ShopPed["casino"] then ShopPed["casino"] = {} end
local current = Config.SellCasinoChips.ped
current = type(current) == 'string' and joaat(current) or current
RequestModel(current)
while not HasModelLoaded(current) do
Wait(0)
end
ShopPed["casino"] = CreatePed(0, current, Config.SellCasinoChips.coords.x, Config.SellCasinoChips.coords.y, Config.SellCasinoChips.coords.z-1, Config.SellCasinoChips.coords.w, false, false)
FreezeEntityPosition(ShopPed["casino"], true)
SetEntityInvincible(ShopPed["casino"], true)
SetBlockingOfNonTemporaryEvents(ShopPed["casino"], true)
exports['qb-target']:AddTargetEntity(ShopPed["casino"], {
options = {
{
label = 'Sell Chips',
icon = 'fa-solid fa-coins',
action = function()
TriggerServerEvent("qb-shops:server:sellChips")
end
}
},
distance = 2.0
})
local sellChips = CircleZone:Create(vector3(Config.SellCasinoChips.coords["x"], Config.SellCasinoChips.coords["y"], Config.SellCasinoChips.coords["z"]), Config.SellCasinoChips.radius, {useZ = true})
sellChips:onPlayerInOut(function(isPointInside)
if isPointInside then
inChips = true
exports["qb-core"]:DrawText(Lang:t("info.sell_chips"))
else
inChips = false
exports["qb-core"]:HideText()
end
end)
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