How to change pricing

How to change prices of weapons:

Head to your rcore_gunshop folder Head to the weaponprices.lua file. To change weapon prices, change the number after the =. For example, to change the pistol's price from 2500 to 5000, you'd change ["WEAPON_PISTOL"] = 2500, to ["WEAPON_PISTOL"] = 5000,

How to change price of attachments:

You can edit attachment prices in the Config.WeaponAttachments table which can be found in the config.lua. You'll see the cost being something like: cost = tonumber(math.floor(10 * baseCost)). In all cases, the base cost is priceOfWeapon/100 * componentCostModifier * AttachmentCostGlobalModifier. To increase the prices of attachments, you have three different options.

Firstly, you can increase the number before baseCost (in this example, 10) to a higher value.

Secondly, you can change the componentCostModifier which is a unique modifier for each weapon's attachments prices that can be found in Config.WeaponsTable table which can be found in the config.lua

Lastly, you can change AttachmentCostGlobalModifier which can be found in the config.lua. This a global modifier for all weapon attachment prices.

How to change price of tints:

You can edit tint prices in the Config.WeaponTints table which can be found in the config.lua. You'll see the regular table and the mk2 table within there. As the names indicate, the regular table is for weapons that aren't mk2, and the mk2 table is for weapons that are mk2 To increase the prices of tints, you have three different options.

Firstly, you can change the number found after cost = within the Config.WeaponTints table which can be found in the config.lua.

Secondly, you can change the tintCostModifier which is a unique modifier for each weapon's tint prices that can be found in Config.WeaponsTable table which can be found in the config.lua

Lastly, you can change TintCostGlobalModifier which can be found in the config.lua. This is a global modifier for all weapon tint prices.

Last updated