> For the complete documentation index, see [llms.txt](https://documentation.rcore.cz/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://documentation.rcore.cz/paid-resources/rcore_pingpong/match-settings.md).

# Match Settings

The game host is able to customize the match with various settings.

#### Max Score

Number of points needed to win the match.

#### Ball Type

Type of ball you'd like to use during the game.

#### Speed

Adjust the game speed to match your preferred playing style.

#### Use Leaderboard

Toggle whether the match result is recorded on the public leaderboard.

#### Helper

Toggle to show or hide the trajectory guide indicating where the ball will land on the table.

<figure><img src="/files/eBJo2lxu8aP81qnjllRM" alt="" width="375"><figcaption><p>Ball landing table marker</p></figcaption></figure>

#### Use Net

Hitting the net gives your opponent a point. You can disable the net.

<figure><img src="/files/McaKjVjAVMu1cGT8TUvI" alt="" width="375"><figcaption><p>Match with no net</p></figcaption></figure>

#### Game Mode

Game mode you'd like to play.

### Game Modes

#### Classic

Traditional game mode where players score points by successfully hitting the ball past their opponent. Missing the ball results in the opponent gaining a point, initiating a new round.

#### Speed Up

Similar to Classic, but the ball speeds up after each successful hit. Missing the ball results in the opponent gaining a point, initiating a new round.

#### Walls

Similar to Classic, but the ball bounces off invisible walls on the sides of the table. Missing the ball results in the opponent gaining a point, initiating a new round.

<figure><img src="/files/skx1OT6MDU0p1cOhZ4ze" alt="" width="375"><figcaption><p>Walls Game Mode</p></figcaption></figure>

###

#### Billiards

Experience a Billiards adventure where every round begins with a special ball, each showcasing a unique score displayed right on the ball itself. For instance, if your opponent misses ball number 5, you score 5 points. The game concludes once all 9 balls have been played, and the winner is the player with the highest total points.

<figure><img src="/files/o0svr3Mf6DOHQH469FVx" alt="" width="375"><figcaption><p>Billiards Game Mode</p></figcaption></figure>

#### Target Practise

In this mode, the table is divided into target zones, each assigned a specific point value. Players score points by successfully hitting the ball into these target zones. Missing the target results in the opponent gaining a point, initiating a new round.

<figure><img src="/files/AfJ0qjMsVcZtnOhRHlK0" alt="" width="375"><figcaption><p>Target Practise Game Mode</p></figcaption></figure>


---

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