# Match Settings

The game host is able to customize the match with various settings.

#### Max Score

Number of points needed to win the match.

#### Ball Type

Type of ball you'd like to use during the game.

#### Speed

Adjust the game speed to match your preferred playing style.

#### Use Leaderboard

Toggle whether the match result is recorded on the public leaderboard.

#### Helper

Toggle to show or hide the trajectory guide indicating where the ball will land on the table.

<figure><img src="https://1037498771-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MZErcztD5BvrKnwRGJq%2Fuploads%2Fgit-blob-b408aed718d8d152a3b3a31a1b5daba79104a848%2Fmarker.png?alt=media" alt="" width="375"><figcaption><p>Ball landing table marker</p></figcaption></figure>

#### Use Net

Hitting the net gives your opponent a point. You can disable the net.

<figure><img src="https://1037498771-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MZErcztD5BvrKnwRGJq%2Fuploads%2Fgit-blob-562422b9b24fb692598c7accd84156e84c22bdd1%2Fnonet.jpg?alt=media" alt="" width="375"><figcaption><p>Match with no net</p></figcaption></figure>

#### Game Mode

Game mode you'd like to play.

### Game Modes

#### Classic

Traditional game mode where players score points by successfully hitting the ball past their opponent. Missing the ball results in the opponent gaining a point, initiating a new round.

#### Speed Up

Similar to Classic, but the ball speeds up after each successful hit. Missing the ball results in the opponent gaining a point, initiating a new round.

#### Walls

Similar to Classic, but the ball bounces off invisible walls on the sides of the table. Missing the ball results in the opponent gaining a point, initiating a new round.

<figure><img src="https://1037498771-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MZErcztD5BvrKnwRGJq%2Fuploads%2Fgit-blob-dbd79f1db3c52c1e7bd154425efa788b743749f2%2Fwalls.png?alt=media" alt="" width="375"><figcaption><p>Walls Game Mode</p></figcaption></figure>

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#### Billiards

Experience a Billiards adventure where every round begins with a special ball, each showcasing a unique score displayed right on the ball itself. For instance, if your opponent misses ball number 5, you score 5 points. The game concludes once all 9 balls have been played, and the winner is the player with the highest total points.

<figure><img src="https://1037498771-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MZErcztD5BvrKnwRGJq%2Fuploads%2Fgit-blob-891729fa8e5b8b1e0c91fa389767b0c06ee3a3a4%2Fbilliards.png?alt=media" alt="" width="375"><figcaption><p>Billiards Game Mode</p></figcaption></figure>

#### Target Practise

In this mode, the table is divided into target zones, each assigned a specific point value. Players score points by successfully hitting the ball into these target zones. Missing the target results in the opponent gaining a point, initiating a new round.

<figure><img src="https://1037498771-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MZErcztD5BvrKnwRGJq%2Fuploads%2Fgit-blob-d1b23c5ecd4c61218c9d221ae8c7f3ceec821174%2Ftarget.png?alt=media" alt="" width="375"><figcaption><p>Target Practise Game Mode</p></figcaption></figure>
