Server

This page lists all the available server-side events and exports.

Events (General)

List of general events.

Increase Loyalty

SERVER SIDE

This event increases loyalty in the zone based on a specified action for the gang the specified player is a member of.

Example code

server.lua
TriggerEvent('rcore_gangs:server:increase_loyalty', src, action, modifier)

Parameter:

  • src: number

    • number: The source of the player (server identifier)

  • action: string

    • string: The action that occurred (defined in Config.IncreaseMultipliers)

  • modifier: number

    • number: The modifier that additionally changes how much loyalty is added

Decrease Loyalty

SERVER SIDE

This event decreases loyalty in the zone based on a specified action for the gang the specified player is a member of.

Example code

server.lua
TriggerEvent('rcore_gangs:server:decrease_loyalty', src, action, modifier)

Parameter:

  • src: number

    • number: The source of the player (server identifier)

  • action: string

    • string: The action that occurred (defined in Config.DecreaseMultipliers)

  • modifier: number

    • number: The modifier that additionally changes how much loyalty is removed

Exports (General)

List of general exports.

GetPlayerGang

SHARED SIDE

This export returns the gang the specified player is a member of.

Example code

server.lua
exports['rcore_gangs']:GetPlayerGang(src)

Parameter:

  • src: number

    • number: The source of the player (server identifier)

Return:

  • gang?: table

    • id: number

      • number: The id of the gang

    • tag: string

      • string: The gang tag

    • name: string

      • string: The gang name

    • color: string

      • string: The gang color

    • identifier: number or string

      • number: The identifier of the gang leader

      • string: The identifier of the gang leader

    • members: table[]

      • table: The list of all gang members

        • name: string

          • string: The ingame character name of the gang member

        • rank: string

          • string: The rank of the gang member

        • access: boolean

          • boolean: Whether or not the gang member has priviliged rank

        • identifier: number or string

          • number: The identifier of the gang member

          • string: The identifier of the gang member

    • vehicles: table[]

      • table: The list of all gang vehicles

        • model: number

          • number: The model hash of the gang vehicle

        • color: number

          • number: The color index of the gang vehicle

    • garage?: vec3

      • vec3: The position of the gang garage

    • storage?: vec3

      • vec3: The position of the gang storage

    • rank: string

      • string: The rank of the specified player in the gang

    • access: boolean

      • boolean: Whether or not the specified player has priviliged rank

    • superaccess: boolean

      • boolean: Whether or not the specified player is the leader of the gang

GetGangAtZone

SERVER SIDE

This export returns the gang which controls the specified zone.

Example code

server.lua
exports['rcore_gangs']:GetGangAtZone(zone)

Parameter:

  • zone: table

    • table: The zone object obtained by using GetZoneAtPosition export

Return:

  • gang?: table

    • id: number

      • number: The id of the gang

    • tag: string

      • string: The gang tag

    • name: string

      • string: The gang name

    • color: string

      • string: The gang color

    • identifier: number or string

      • number: The identifier of the gang leader

      • string: The identifier of the gang leader

    • members: table[]

      • table: The list of all gang members

        • name: string

          • string: The ingame character name of the gang member

        • rank: string

          • string: The rank of the gang member

        • access: boolean

          • boolean: Whether or not the gang member has priviliged rank

        • identifier: number or string

          • number: The identifier of the gang member

          • string: The identifier of the gang member

    • vehicles: table[]

      • table: The list of all gang vehicles

        • model: number

          • number: The model hash of the gang vehicle

        • color: number

          • number: The color index of the gang vehicle

    • garage?: vec3

      • vec3: The position of the gang garage

    • storage?: vec3

      • vec3: The position of the gang storage

GetZoneAtPosition

SHARED SIDE

This export returns the gang zone located in the specified position.

Example code

server.lua
exports['rcore_gangs']:GetZoneAtPosition(position)

Parameter:

  • position: vec3

    • vec3: The position of the zone

Return:

  • zone?: table

    • name: string

      • string: The name of the zone

    • label: string

      • string: The label of the zone

    • neighbors: table[]

      • table: The list of all the neighboring zones

    • drugPreference: table

      • table: The multipliers for each drug category in the zone

        • CATEGORY_LOW: number:

          • number: The multiplier for low drug category

        • CATEGORY_MED: number:

          • number: The multiplier for medium drug category

        • CATEGORY_HIGH: number:

          • number: The multiplier for high drug category

IsPlayerBagged

SHARED SIDE

This export returns whether the specified player has paper bag on or not.

Example code

server.lua
exports['rcore_gangs']:IsPlayerBagged(src)

Parameter:

  • src: number

    • number: The source of the player (server identifier)

Return:

  • check: boolean

    • boolean: Whether or not the player has paper bag on

IsPlayerRestrained

SHARED SIDE

This export returns whether the specified player has zip ties on or not.

Example code

server.lua
exports['rcore_gangs']:IsPlayerRestrained(src)

Parameter:

  • src: number

    • number: The source of the player (server identifier)

Return:

  • check: boolean

    • boolean: Whether or not the player has zip ties on

IsPlayerEscorted

SHARED SIDE

This export returns whether the specified player is being escorted or not.

Example code

server.lua
exports['rcore_gangs']:IsPlayerEscorted(src)

Parameter:

  • src: number

    • number: The source of the player (server identifier)

Return:

  • check: boolean

    • boolean: Whether or not the player is being escorted

Exports (Management)

List of management exports.

CreateGang

SERVER SIDE

This export creates a new gang based on the specified parameters.

Example code

server.lua
exports['rcore_gangs']:CreateGang(playerId, colorId, group, tag, name)

Parameter:

  • playerId: number or string

    • number: The source of the player (server identifier)

    • string: The identifier of the player (server database)

  • colorId: string

    • string: The color of the gang

  • group: string

    • string: The rank group of the gang

  • tag: string

    • string: The tag of the gang

  • name: string

    • string: The name of the gang

Return:

  • message?: string

    • string: The error message if the export failed

DeleteGang

SERVER SIDE

This export deletes an existing gang based on the specified parameters.

Example code

server.lua
exports['rcore_gangs']:DeleteGang(gangId)

Parameter:

  • gangId: number or string

    • number: The id of the gang

    • string: The tag/name of the gang

Return:

  • message?: string

    • string: The error message if the export failed

AddMember

SERVER SIDE

This export adds a new member to an existing gang based on the specified parameters.

Example code

server.lua
exports['rcore_gangs']:AddMember(playerId, gangId)

Parameter:

  • playerId: number or string

    • number: The source of the player (server identifier)

    • string: The identifier of the player (server database)

  • gangId: number or string

    • number: The id of the gang

    • string: The tag/name of the gang

Return:

  • message?: string

    • string: The error message if the export failed

KickMember

SERVER SIDE

This export kicks a member from an existing gang based on the specified parameters.

Example code

server.lua
exports['rcore_gangs']:KickMember(playerId, gangId)

Parameter:

  • playerId: number or string

    • number: The source of the player (server identifier)

    • string: The identifier of the player (server database)

  • gangId: number or string

    • number: The id of the gang

    • string: The tag/name of the gang

Return:

  • message?: string

    • string: The error message if the export failed

SetMemberRank

SERVER SIDE

This export changes the rank of a member from an existing gang based on the specified parameters.

Example code

server.lua
exports['rcore_gangs']:SetMemberRank(playerId, rank, gangId)

Parameter:

  • playerId: number or string

    • number: The source of the player (server identifier)

    • string: The identifier of the player (server database)

  • rank: number or string

    • number: The table index of the rank (defined in Config.GangRanks)

    • string: The name of the rank (defined in Config.GangRanks)

  • gangId: number or string

    • number: The id of the gang

    • string: The tag/name of the gang

Return:

  • message?: string

    • string: The error message if the export failed

SetMemberLeader

SERVER SIDE

This export transfers the leadership from the leader to a member from an existing gang based on the specified parameters.

Example code

server.lua
exports['rcore_gangs']:SetMemberLeader(playerId, gangId)

Parameter:

  • playerId: number or string

    • number: The source of the player (server identifier)

    • string: The identifier of the player (server database)

  • gangId: number or string

    • number: The id of the gang

    • string: The tag/name of the gang

Return:

  • message?: string

    • string: The error message if the export failed

LeaveGang

SERVER SIDE

This export makes a member leave an existing gang based on the specified parameters.

Example code

server.lua
exports['rcore_gangs']:LeaveGang(playerId, gangId)

Parameter:

  • playerId: number or string

    • number: The source of the player (server identifier)

    • string: The identifier of the player (server database)

  • gangId: number or string

    • number: The id of the gang

    • string: The tag/name of the gang

Return:

  • message?: string

    • string: The error message if the export failed

DisbandGang

SERVER SIDE

This export makes the leader disband an existing gang based on the specified parameters.

Example code

server.lua
exports['rcore_gangs']:DisbandGang(playerId, gangId)

Parameter:

  • playerId: number or string

    • number: The source of the player (server identifier)

    • string: The identifier of the player (server database)

  • gangId: number or string

    • number: The id of the gang

    • string: The tag/name of the gang

Return:

  • message?: string

    • string: The error message if the export failed

AddCheckpoint

SERVER SIDE

This export adds a new checkpoint to an existing gang based on the specified parameters.

Example code

server.lua
exports['rcore_gangs']:AddCheckpoint(checkpoint, position, gangId)

Parameter:

  • checkpoint: string

    • string: The checkpoint type to add GARAGE or STORAGE

  • position: vec3

    • vec3: The position of the checkpoint

  • gangId: number or string

    • number: The id of the gang

    • string: The tag/name of the gang

Return:

  • message?: string

    • string: The error message if the export failed

RemoveCheckpoint

SERVER SIDE

This export removes an existing checkpoint from an existing gang based on the specified parameters.

Example code

server.lua
exports['rcore_gangs']:RemoveCheckpoint(checkpoint, gangId)

Parameter:

  • checkpoint: string

    • string: The checkpoint type to remove GARAGE or STORAGE

  • gangId: number or string

    • number: The id of the gang

    • string: The tag/name of the gang

Return:

  • message?: string

    • string: The error message if the export failed

AddVehicle

SERVER SIDE

This export adds a new vehicle to an existing gang garage based on the specified parameters.

Example code

server.lua
exports['rcore_gangs']:AddVehicle(model, color, gangId)

Parameter:

  • model: number or string

    • number: The model hash of the vehicle

    • string: The model name of the vehicle

  • color: number

    • number: The color index of the vehicle (defined in Config.VehicleColors)

  • gangId: number or string

    • number: The id of the gang

    • string: The tag/name of the gang

Return:

  • message?: string

    • string: The error message if the export failed

RemoveVehicle

SERVER SIDE

This export removes an existing vehicle from an existing gang garage based on the specified parameters.

Example code

server.lua
exports['rcore_gangs']:RemoveVehicle(model, color, gangId)

Parameter:

  • model: number or string

    • number: The model hash of the vehicle

    • string: The model name of the vehicle

  • color: number

    • number: The color index of the vehicle (defined in Config.VehicleColors)

  • gangId: number or string

    • number: The id of the gang

    • string: The tag/name of the gang

Return:

  • message?: string

    • string: The error message if the export failed

AddBalance

SERVER SIDE

This export adds money to an existing gang reserve based on the specified parameters.

Example code

server.lua
exports['rcore_gangs']:AddBalance(amount, gangId)

Parameter:

  • amount: number

    • number: The amount to be added

  • gangId: number or string

    • number: The id of the gang

    • string: The tag/name of the gang

Return:

  • message?: string

    • string: The error message if the export failed

RemoveBalance

SERVER SIDE

This export removes money from an existing gang reserve based on the specified parameters.

Example code

server.lua
exports['rcore_gangs']:RemoveBalance(amount, gangId)

Parameter:

  • amount: number

    • number: The amount to be removed

  • gangId: number or string

    • number: The id of the gang

    • string: The tag/name of the gang

Return:

  • message?: string

    • string: The error message if the export failed

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