This page serves as a guide to help you integrate your inventory with this resource.
For experienced DEVELOPERS only!
Config File
Start by setting the inventory to NONE and make sure you don't have any of the supported inventories present on your server: (config.lua)
Config.Inventory = Inventories.NONE
Inventory Files
Our prison resource is using inventory in those scenarios: checking player inventory items, items manipulation.
The files which you need to integrate are located in rcore_prison/modules/bridge/server/inventory/sv-standalone.lua.
You can get a good idea on what to do from the other inventory files.
-- Check if player has specific item in his inventory-- @param {number} client - The player's server identifier-- @param {string} name - The name of the item-- @param {number} amount - The amount of them item which player should have-- @returns {boolean} item - If player has specific item or notInventory.hasItem=function(client,itemName,amount)returnfalseend-- Add item to player's inventory-- @param {number} client - The player's server identifier-- @param {string} name - The name of the item-- @param {number} amount - The amount of the item which player will receive-- @param {metadata} amount - Metadata for this item-- @returns {boolean} - The state of the actionInventory.addItem=function(client,itemName,amount,metadata)returnfalseend-- Remove item from player's inventory-- @param {number} client - The player's server identifier-- @param {string} name - The name of the item-- @param {number} amount - The amount of the item which player will receive-- @param {metadata} amount - Metadata for this item-- @returns {boolean} - The state of the actionInventory.removeItem=function(client,itemName,amount,metadata)returnfalseend-- Register specific item to be useable-- @param {string} name - Name of item-- @param {number} client - The player's server identifier-- @param {string} item - The item data-- @param {callback} cb - Action that will be done with callback-- @returns {callback} - The data passed into callbackInventory.registerUsableItem=function(name,client,item,cb)cb(client, name, item)end-- Clear player items in his inventory-- @param {number} client - The player's server identifier-- @returns {boolean} - The state of the actionInventory.clearInventory=function(client)returnfalseend