API
Client Exports
IsInGame
Returns true
if the player is playing in the Gun Range, otherwise false
.
local retval = exports["rcore_gunrange"]:isInGame()
print(retval) -- true
Server Exports
IsPlayerInGame
Returns true
if the player is playing in the Gun Range, otherwise false
.
local retval = exports["rcore_gunrange"]:IsPlayerInGame(playerSource)
print(retval) -- true
Client Events
rcore_gunrange:client:api:onMenuOpen
rcore_gunrange:client:api:onMenuOpen
Triggered whenever the player opens the gun range menu.
rcore_gunrange:client:api:onMenuClose
rcore_gunrange:client:api:onMenuClose
Triggered when the player closes the gun range menu or when it is closed automatically (e.g., when a game starts).
rcore_gunrange:client:api:onGameStart
rcore_gunrange:client:api:onGameStart
Triggered when a game begins. Comes with four parameters.
AddEventHandler('rcore_gunrange:client:api:onGameStart', function(gameMode, timeLimit, isRentingWeapons, weapon)
print(gameMode) -- EXAM, PRACTISE, SESSION
print(timeLimit) -- Time in seconds
print(isRentingWeapons) -- true | false
print(weapon) -- nil when player is not renting a weapon
end)
rcore_gunrange:client:api:onGameEnd
rcore_gunrange:client:api:onGameEnd
Triggered when a game ends or is stopped by the player. Comes with two parameters, which tells you what game mode player has completed playing and what score the playe got. The first parameter can also be UNKNOWN
and second 0
, indicating that the player stopped the game using a command.
AddEventHandler('rcore_gunrange:client:api:onGameEnd', function(gameMode, playerScore)
print(gameMode) -- EXAM, PRACTISE, SESSION, UNKNOWN
print(playerScore) -- Number
end)
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