Boss menu + locations
Config.BossMarkerList = {
-- This is a key and must be uniq name
["example_id"] = {
-- Marker position with interactive menu
Position = vector3(-719.41, -1326.13, 1.6),
-- Marker style
MarkerSpawnerStyle = MarkerSpawnerStyle,
-- This will select only certain vehicles, if left nil everything will break.
Job = "boatdealer",
-- What grade is allowed to open this & see the marker?
Grades = {"boss", "2"},
-- Will this boss menu allow changing the vehicle's price from the game?
ChangingPriceEnabled = true,
-- Where the vehicle will spawn?
SpawnPoints = BoatSpawn,
-- Society name
Society = "society_boatdealer",
-- Society name
SocietyLabel = "boat dealer",
-- A custom camera position?
CameraPositions = {
-- the same ID's like from "Config.CameraPosition"
["car"] = BoatShop,
},
},
}Location for all boss menus



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