Multichar integration guide
Step 1 - Getting the skin
local skin = exports["rcore_clothing"]:getSkinByIdentifier(identifier)Step 2 - Setting the skin
exports.rcore_clothing:setPedSkin(ped, skin)Step 3 - Opening the char creator
TriggerEvent('esx_skin:resetFirstSpawn')
TriggerEvent('esx_skin:playerRegistered')Last updated