API
Integrate Tattoos with your system
All events are SERVER SIDE!
Explanation
playerId* = player server id
tattooName* = name of the tattoo in tattoo list (e.g. "TAT_AR_001")
tattooIdentifier* = combination of male & female hash (e.g "mpHeist3_Tat_003_M-mpHeist3_Tat_003_F")
expiration = expiration in real life days, if you want the tattoo to disappear, like a henna tattoo
opacity = tattoo opacity (1-5), default is 1
onlyPreview = open the shop as a preview shop (only browsing tattoos),
true/false
part - body part to open the menu for -
head, body, left_arm, right_arm, left_leg, right_leg
, can be set asnil
to open whole menucb* = callback function to handle response from the called event
*
required
Server Events
Add player tattoo
Adds a tattoo to player's body without deducting their money and passes true/false
to callback depending on success.
Remove player tattoo
Removes a tattoo on player's body and passes true/false
to callback depending on success.
Buy tattoo
Same as adding a tattoo, but this will go through the buying process (removing player money etc.) and passes true/false
to callback depending on success.
Get players tattoos
Returns a table of player's tattoos.
Get tattoo price
Returns a price of the given tattoo as a number.
Open tattoo menu from anywhere
Opens the tattoo shop UI for a player
Also available for client! More info in client section below.
Get tattoo collection by name
Returns collection of the tattoo from given name
tattooName - name of the tattoo (e.g.
TAT_AR_001
)
Get tattoo name hashes by name
Returns name hashes of the tattoo from given name
tattooName - name of the tattoo (e.g.
TAT_AR_001
)
Callback
Here you can see an example of an event call with a callback function
Console output:
Client events
Apply player tattoos
This event will reset & apply tattoos, can be useful when other script reset player tattoos
From server
From client
You can also add extra parameter so tattoos will not clear all player decoration and only add new tattoos.
From client
Open tattoo menu from anywhere
Parameters are the same as in the server event above in server section!
To simply open tattoo menu in default form for client, call the event without any parameters.
If you want to change parameters, but still open for current client you are calling it from, set playerId as nil
.
Additional call after tattoo reset
If you for any reason need to do something from your other scripts after our script resets all ped decorations (tattoos, hair fades..), take a look at rcore_tattoos/client/api/helper.lua
at the function resetPedDecorationsExtra
If you do not understand what this means, you can simply ignore it.
This function can be used for example to reapply your hair fades from another script that our script keeps deleting when it resets tattoos. If this happens to you, you can put some code inside this function and it will get executed every time the tattoos are reset from our script.
Business bossmenu marker reload
If you need to reload bossmenu markers manually, you can use this event call from client side
This will do the whole process of checking player job, if they are boss of certain business and whether to render the business bossmenu marker.
You can also use Config.JobReloadDelay
if you need to do it automatically after certain seconds when the script loads. More info in Config section.
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