> For the complete documentation index, see [llms.txt](https://documentation.rcore.cz/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://documentation.rcore.cz/paid-resources/rcore_clothing/configs/config_price.md).

# Pricing

Control clothing prices through `configs/config_price.lua`.

***

## Global price multiplier

Multiplies all prices across every shop.

```lua
Config.GlobalPriceMultiplier = 1.0
```

***

## Per-shop multiplier

Make certain shop types more or less expensive. The `default` value applies to shops not listed here and to shared items (undershirts, neckwear, earrings, etc.).

```lua
Config.ShopMultiplier = {
    binco = 1.0,
    suburban = 5.0,
    ponsonbys = 15.0,
    ammunation = 4.0,
    beach_masks = 4.0,
    vangelico = 30.0,
    -- some_custom_shop = 1.0,
    default = 1.0,
}
```

***

## Make everything free

Set `Config.EverythingEverywhereIsFree` to `true` to remove all prices globally.

To make only specific shops free, use the `IS_EVERYTHING_FREE` modifier in [Shop Configs](/paid-resources/rcore_clothing/configs/shop_configs.md).

***

## Character feature prices

By default, character features (hair, makeup, face, etc.) are free. To charge for them, edit `Config.CharFeaturesPrices`.

```lua
Config.CharFeaturesPrices = {
    [SHOP_STRUCTURE.CHAR_PED_SELECT] = 0,
    [SHOP_STRUCTURE.CHAR_HEADBLEND] = 0,
    [SHOP_STRUCTURE.CHAR_NONFREEMODE_HEAD] = 0,
    [SHOP_STRUCTURE.CHAR_FACE_FEATURES] = 0,
    [SHOP_STRUCTURE.CHAR_BLEMISH] = 0,
    [SHOP_STRUCTURE.CHAR_AGE] = 0,
    [SHOP_STRUCTURE.CHAR_COMPLEXION] = 0,
    [SHOP_STRUCTURE.CHAR_SUN_TAN] = 0,
    [SHOP_STRUCTURE.CHAR_MOLES] = 0,
    [SHOP_STRUCTURE.CHAR_BODY_BLEMISH] = 0,
    [SHOP_STRUCTURE.CHAR_EYE_COLOR] = 0,
    [SHOP_STRUCTURE.HAIR_HAIR] = 0,
    [SHOP_STRUCTURE.HAIR_BEARD] = 0,
    [SHOP_STRUCTURE.HAIR_EYEBROWS] = 0,
    [SHOP_STRUCTURE.HAIR_CHEST] = 0,
    [SHOP_STRUCTURE.MAKEUP_MAKEUP] = 0,
    [SHOP_STRUCTURE.MAKEUP_BLUSH] = 0,
    [SHOP_STRUCTURE.MAKEUP_LIPSTICK] = 0,
}
```

For example, to charge 1000 for makeup:

```lua
[SHOP_STRUCTURE.MAKEUP_MAKEUP] = 1000,
```

{% hint style="info" %}
These prices respect `EverythingEverywhereIsFree` and shop multipliers. If a shop is set to free, character feature prices are ignored.
{% endhint %}
