> For the complete documentation index, see [llms.txt](https://documentation.rcore.cz/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://documentation.rcore.cz/paid-resources/rcore_clothing/configs/config_price.md).

# Price config

You can change pricing of clothes in bulk by changing the `configs/config_price.lua` file.

## Global price multiplier

* `Config.GlobalPriceMultiplier`
  * Multiplies all prices by this value
  * Default: `1.0`

## Multiplier per shop type

If you want to make only certain shop more expensive, you can set a multiplier for each shop type.

```lua
Config.ShopMultiplier = {
    binco = 1.0,
    suburban = 5.0,
    ponsonbys = 15.0,
    ammunation = 4.0,
    beach_masks = 4.0,
    vangelico = 30.0,
    -- some_custom_shop = 1.0,

    -- used when shop is not found
    -- or for items shared across all shops
    -- like undershirts, neckwear, earrings, ...
    default = 1.0,
}
```

## Make everything free in every shop

If you want to make everything free in every shop, you can set `Config.EverythingEverywhereIsFree` to `true`.

If you want only some shops to be free, check the [Shop configs page](/paid-resources/rcore_clothing/configs/shop_configs.md).

## Make character features paid

If you want to make character features like hair, face, etc. paid, you can configure it in `Config.CharFeaturesPrices`

By default, everything costs 0, thus making it free.

These prices still respect EverythingEverywhereIsFree and shop modifiers, so when everything in shop/all shops is supposed to be free, these prices will be ignored.

```lua
Config.CharFeaturesPrices = {
    [SHOP_STRUCTURE.CHAR_PED_SELECT] = 0,
    [SHOP_STRUCTURE.CHAR_HEADBLEND] = 0,
    [SHOP_STRUCTURE.CHAR_NONFREEMODE_HEAD] = 0,
    [SHOP_STRUCTURE.CHAR_FACE_FEATURES] = 0,
    [SHOP_STRUCTURE.CHAR_BLEMISH] = 0,
    [SHOP_STRUCTURE.CHAR_AGE] = 0,
    [SHOP_STRUCTURE.CHAR_COMPLEXION] = 0,
    [SHOP_STRUCTURE.CHAR_SUN_TAN] = 0,
    [SHOP_STRUCTURE.CHAR_MOLES] = 0,
    [SHOP_STRUCTURE.CHAR_BODY_BLEMISH] = 0,
    [SHOP_STRUCTURE.CHAR_EYE_COLOR] = 0,
    [SHOP_STRUCTURE.HAIR_HAIR] = 0,
    [SHOP_STRUCTURE.HAIR_BEARD] = 0,
    [SHOP_STRUCTURE.HAIR_EYEBROWS] = 0,
    [SHOP_STRUCTURE.HAIR_CHEST] = 0,
    [SHOP_STRUCTURE.MAKEUP_MAKEUP] = 0,
    [SHOP_STRUCTURE.MAKEUP_BLUSH] = 0,
    [SHOP_STRUCTURE.MAKEUP_LIPSTICK] = 0,
}
```

To make for example makeup cost 1000 dollars (or your server currency), you would change it like this:

```lua
[SHOP_STRUCTURE.MAKEUP_MAKEUP] = 1000,
```


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