Performance
Do NOT change anything in this file unless you REALLY know what you are doing.
Changing these values can lead to performance issues.
This file contains performance settings for the script that should be changed only if you are having issues with performance or if we tell you to do so in a support ticket.
Performance
SendToServerInterval
- How often (in minutes) the client sends changes to the server. Default is1
minute.SaveToDatabase
- How often (in minutes) the server saves accumulated data to the database. Default is1
minute.MaxUpdatesPerIteration
How many player updated will be handled in one iteration
Only players that got their stats updated will be handled
The players that are over the limit will be handled in the next iteration
Default is
500
players, if you have more players, you can increase this number if you are having trouble.
MonitorTiming
MONEY
- How often (in seconds) the script will check for money changes. Default is10
seconds.DISTANCE_SAVE
- How often (in seconds) the script will save distance traveled. Default is10
seconds.SAVE_TO_KVP
- How often (in seconds) the script will save data to KVP. Default is60
seconds.CHECK_FAVORITE_CHANGE
- How often (in seconds) the script will check for favorite vehicle/weapon change. Default is60
seconds.SAVE_SHOTS
- How often (in seconds) the script will save shots fired. Default is10
seconds.TIME_PLAYED_SAVE
- How often (in minutes) the script will save time played. Default is1
minute.CHECK_MONITOR_STATES
- How often (in minutes) the script will check what stat monitors should be running depending on the stat type enabled state that it measures. Default is5
seconds.CALCULATE_SERVER_STATS
- How often (in minutes) the script will calculate server stats. Default is15
minute.
Limits
Config.Limits is used to set limits to certain parts of the script.
MAX_VEHICLE_DISTANCE
- maximum distance in meters a player can approximately take in 10 sec to prevent counting distance by teleport, default1000
MAX_WALK_DISTANCE
- maximum distance in meters a player can approximately take in 10 sec to prevent counting distance by teleport, default100
MAX_ABOVE_GROUND
- maximum height in meters a player can be above ground to count speed in land vehicle (prevent counting speed while falling), default5
MAX_FAVORITE_VEHICLES_LENGTH
- maximum number of favorite vehicles to save, default100
MAX_FAVORITE_WEAPONS_LENGTH
- maximum number of favorite weapons to save, default100
MIN_DISTANCE_TO_HANDLE_IN_FAVORITES
- minimum distance to count with in favorites table, anything less will not get compared, default50
MIN_SHOTS_TO_HANDLE_IN_FAVORITES
- minimum shots to count with in favorites table, anything less will not get compared, default5
ADMIN_TOGGLE_STAT_TYPE_COOLDOWN_MINS
- cooldown in minutes for toggling stat types in admin panel, default1
minuteADMIN_REQUEST_STATS_COOLDOWN_SECS
- cooldown in seconds for requesting stats of another player, default10
seconds
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