# Client

## Exports (General)

List of general exports.

### Jail

{% hint style="info" %}
**CLIENT**
{% endhint %}

This export is used when you want to jail target citizen.

{% hint style="info" %}
**The initiator player needs to be in Police job to make it work!**
{% endhint %}

#### Example code

{% code title="client.lua" overflow="wrap" lineNumbers="true" %}

```lua

local targetPlayerId = 1
local jailTime = 5 -- 5 minutes

exports['rcore_prison']:Jail(targetPlayerId, jailTime)
```

{% endcode %}

### IsPrisoner

{% hint style="info" %}
**CLIENT**
{% endhint %}

This export is used when you want to check if target player is in Prison

#### Example code

{% code title="client.lua" overflow="wrap" lineNumbers="true" %}

```lua
exports['rcore_prison']:IsPrisoner()
```

{% endcode %}

### Open dashboard

{% hint style="info" %}
**CLIENT**
{% endhint %}

This export is used when you want to open included dashboard

#### Example code

{% code title="client.lua" overflow="wrap" lineNumbers="true" %}

```lua
exports['rcore_prison']:OpenDashboard()
```

{% endcode %}

### Unjail

{% hint style="info" %}
**CLIENT**
{% endhint %}

This export is used when you want to jail target citizen.

{% hint style="info" %}
**The initiator player needs to be in Police job to make it work!**
{% endhint %}

#### Example code

{% code title="client.lua" overflow="wrap" lineNumbers="true" %}

```lua

local targetPlayerId = 1

exports['rcore_prison']:Unjail(targetPlayerId)
```

{% endcode %}

### IsPlayerInCutScene

{% hint style="info" %}
**CLIENT**
{% endhint %}

This export is used when you want know if player is cutscene (Prolog)

#### Example code

{% code title="client.lua" overflow="wrap" lineNumbers="true" %}

```
```

{% endcode %}

```lua
exports['rcore_prison']:IsPlayerInCutScene()
```

### JailByIdentifier

{% hint style="info" %}
**CLIENT**
{% endhint %}

This export is used to jail player by identifier

#### Example code

{% code title="client.lua" overflow="wrap" lineNumbers="true" %}

```lua
exports['rcore_prison']:JailByIdentifier(identifier, jailTime)
```

{% endcode %}

### rcore\_prison:server:StartComs

{% hint style="info" %}
**CLIENT**
{% endhint %}

This event is used to sent player to coms

#### Example code

{% code title="client.lua" overflow="wrap" lineNumbers="true" %}

```lua
TriggerServerEvent('rcore_prison:server:StartComs', target, perollCount)
```

{% endcode %}

### JailPlayerByNPC

{% hint style="info" %}
**SERVER**
{% endhint %}

This export is used when you want to jail player by NPC

#### Example code

{% code title="server.lua" overflow="wrap" lineNumbers="true" %}

```lua
local targetPlayerId = 1
local pedId = 321321

-- The peds needs to be networked to make this -> see: modules\base\server\api\sv-jailPlayer.lua

TriggerServerEvent('rcore_prison:server:JailPlayerByNPC', targetPlayerId, PedToNet(pedId))
```

{% endcode %}


---

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