Client

This page lists all the available client-side events and exports.

Exports (General)

List of general exports.

Jail

CLIENT

This export is used when you want to jail target citizen.

The initiator player needs to be in Police job to make it work!

Example code

client.lua

local targetPlayerId = 1
local jailTime = 5 -- 5 minutes

exports['rcore_prison']:Jail(targetPlayerId, jailTime)

IsPrisoner

CLIENT

This export is used when you want to check if target player is in Prison

Example code

client.lua
exports['rcore_prison']:IsPrisoner()

Open dashboard

CLIENT

This export is used when you want to open included dashboard

Example code

client.lua
exports['rcore_prison']:OpenDashboard()

Unjail

CLIENT

This export is used when you want to jail target citizen.

The initiator player needs to be in Police job to make it work!

Example code

client.lua

local targetPlayerId = 1

exports['rcore_prison']:Unjail(targetPlayerId)

IsPlayerInCutScene

CLIENT

This export is used when you want know if player is cutscene (Prolog)

Example code

client.lua
exports['rcore_prison']:IsPlayerInCutScene()

JailByIdentifier

CLIENT

This export is used to jail player by identifier

Example code

client.lua
exports['rcore_prison']:JailByIdentifier(identifier, jailTime)

rcore_prison:server:StartComs

CLIENT

This event is used to sent player to coms

Example code

client.lua
TriggerServerEvent('rcore_prison:server:StartComs', target, perollCount)

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