API

rcore_drunk API

other exports

All exports are used from the client side only.

  • SetBlockingStatusForDrunk(bool)

    This will block all drunk event (drunk walking, drunk screen, echo, everything)
  • IsDrunkBlocked()

    This will return true/false if the status were blocked

Headache

All exports are used from the client side only.

  • GetPlayerHeadachePercentage()

    return value between 0-100.
  • HasPlayerHeadache()

    return true/false if the player has a headache.
  • IsPlayerHeadacheAtPercentage(number)

    return true/false if the player has the above "number".
  • AddPlayerHeadachePercentage(number)

    will add a percentage to the headache status.
  • RemovePlayerHeadachePercentage(number)

    will do the opposite of the one above.
  • SetPlayerHeadachePercentage(number)

     will set the headache percentage level.

Drunk

  • GetPlayerDrunkPercentage()

    return value between 0-100
  • IsPlayerDrunkAtLevel(number)

    return true/false if the player has the above "number".
  • GetPlayerDrunkLevel()

    return a value between 0-4 which represents this enum
    
    DrunkLevel = {
        NONE = 0,
        LITTLE = 1,
        MODERATELY = 2,
        HIGH = 3,
        MAXIMUM = 4,
    }
  • IsPlayerDrunk()

    return true/false if the player has more than 20% percentage
  • IsPlayerDrunkAtPercentage(number)

    return true/false if the player has the above "number".
  • AddPlayerDrunkPercentage(number)

    will add a percentage to the headache status.
  • RemovePlayerDrunkPercentage(number)

    will do the opposite of the one above
  • SetPlayerDrunkPercentage(number)

    will set the drunk percentage level.
  • GetMilligramsAlcoholInBlood()

    will return milligrams of alcohol in the blood 
    it is the same value as in the breath tester

Events (server/client sided)

-- when a player sips from the bottle this event gets called
AddEventHandler("rcore_drunk:PlayerSippedDrink", function(drinkName)
   print(drinkName)
end)

-- when play finishes drinking a bottle this event gets called
AddEventHandler("rcore_drunk:OnBottleFinish", function(drinkName)
    print(drinkName)
end)

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