Shop configs
Control what each shop sells and how it behaves using structures and modifiers.
Overview
Every shop in Config.ClothingShops can have a config field with two parts:
Structure - which categories are visible (pants, shoes, hats, hair, etc.).
Modifiers - behavior changes (e.g. make everything free).
{
label = 'Binco - Free pants',
type = 'binco',
blip = { title = "", colour = 46, id = 73 },
pos = vector4(-158.72, -297.13, 38.76, 162.5),
config = {
structure = {
[SHOP_STRUCTURE.CLOTHING_PANTS] = true,
},
modifiers = {
[SHOP_MODIFIERS.IS_EVERYTHING_FREE] = true,
}
}
},Structures
Structures define which categories appear in a shop - clothing, accessories, or character creator features like hair and face.
All available structures are listed in SHOP_STRUCTURE inside rcore_clothing/shared/const.lua.
Modifiers
Modifiers change shop behavior. For example, making everything free.
All available modifiers are listed in SHOP_MODIFIERS inside rcore_clothing/shared/const.lua.
Aliases
Pre-made config presets for common shop types. Use them instead of writing structure/modifiers manually.
All available aliases are in SHOP_CONFIG_ALIAS inside rcore_clothing/shared/const.lua. You can add your own.
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