Main Config

  • Welcome to the main configuration file of the RCore Prison

General Settings

Debug

Debug

  • Type: boolean

  • Default: false

  • Description: Enables or disables overall debugging for rcore_prison.

DebugInventory

  • Type: boolean

  • Default: false

  • Description: Enables debugging related to the inventory module.

DebugClothing

  • Type: boolean

  • Default: false

  • Description: Enables debugging related to the clothing module.

DebugAPI

  • Type: boolean

  • Default: false

  • Description: Enables debugging related to the API system.

DebugEnviroment

  • Type: boolean

  • Default: false

  • Description: Enables debugging related to the environment.

ErrorDebug

  • Type: boolean

  • Default: false

  • Description: Makes error tracking easier.

DebugLevel

  • Type: table

  • Default:

    {
        'NETWORK',
        'INFO',
        'CRITICAL',
        'SUCCESS',
        'ERROR',
        'API',
        'DEBUG',
        'MENU',
    }
  • Description: Defines the levels of debugging information to be displayed.

Locale
  • Type: string

  • Default: 'en'

  • Options: ['en'] (additional languages may be supported)

  • Description: Sets the language for the system.

Time
  • Type: enum

  • Default: TIMES.MIN

  • Options: ['SEC', 'MIN', 'HOURS', 'DAYS', 'WEEK', 'MONTHS']

  • Description: Defines the time unit for jail durations.

Integrations / Framework settings

Framework
  • Type: enum

  • Default: AUTO_DETECT

  • Supported Frameworks:

    • AUTO_DETECT: Automatically detects the framework.

    • Framework.ESX: es_extended (GitHub)

    • Framework.QBCore: qb-core (GitHub)

    • Framework.QBOX: qbx_core (GitHub)

    • Framework.NDCore: ND_Core (GitHub)

    • STANDALONE: No framework found; you will need to integrate it.

  • Example:

  • Note: Leave it on AUTO_DETECT, if you one of supported frameworks (recommended).

Framework = AUTO_DETECT -- Will automatically pick up supported framework(s) from list if found on server.
Framework.ESX -- Will try to load ESX if failed to pick up, it will switch to standalone.
Inventories
  • Type: enum

  • Default: AUTO_DETECT

  • Supported Inventories:

    • AUTO_DETECT: Auto-detect inventory [Only detecting supported inventories below]

    • Inventories.ESX: es_extended (GitHub)

    • Inventories.QB: qb-inventory (GitHub)

    • Inventories.PS: ps-inventory (GitHub)

    • Inventories.QS: qs-inventory

    • Inventories.LJ: lj-inventory

    • Inventories.MF: mf-inventory

    • Inventories.OX: ox-inventory

    • Inventories.CHEEZA: inventory

    • Inventories.CODEM: codem-inventory

    • Inventories.TGIANN: tgiann-inventory

    • Inventories.ORIGEN: origen-inventory

    • Inventories.CORE: core_inventory

    • STANDALONE: No inventory found; you will need to integrate it.

  • Example:

  • Note: Leave it on AUTO_DETECT, if you one of supported inventories (recommended).

Map
  • Type: enum

  • Default: AUTO_DETECT

  • Supported Prison Maps:

    • AUTO_DETECT: Auto-detect prison map [Only detecting supported maps below]

    • Map.RCORE

    • Map.PROMPT

    • Map.UNCLE

    • Map.ALCATRAZ

    • Map.YBN

    • Map.DESERTOS

    • Map.GABZ

    • STANDALONE: No prison map found; loading standalone preset (data/presets/standalone.lua)

  • Note: Leave it on AUTO_DETECT, if you one of supported inventories (recommended).

Interactions
  • Type: enum

  • Default: AUTO_DETECT

  • Supported Interactions:

    • AUTO_DETECT: Auto-detect interactions [Only detecting supported interactions below]

    • Interactions.OX: ox_target

    • Interactions.QB: qb-target

    • Interactions.MV: ps-inventory

    • Interactions.NONE: Distance interaction using [E]

    • STANDALONE: No target interaction found; distance interaction using [E] will be used

  • Note: Leave it on AUTO_DETECT, if you one of supported inventories (recommended).

Database
  • Type: enum

  • Default: AUTO_DETECT

  • Supported Database Connectors:

    • AUTO_DETECT: Auto-detect DB connector

    • Database.OX: oxmysql

    • Database.MYSQL_ASYNC: mysql-async

    • Database.GHMATTI: ghmattimysql

    • STANDALONE: No DB connector found

  • Note: Leave it on AUTO_DETECT, if you one of supported databases (recommended).

Cloth
  • Type: enum

  • Default: AUTO_DETECT

  • Supported Clothing Systems:

    • AUTO_DETECT: Auto-detect clothing [Only detecting supported clothing below]

    • Cloth.RCORE: rcore_clothing (Store)

    • Cloth.ESX: skinchanger (GitHub)

    • Cloth.QB: qb-clothing (GitHub)

    • Cloth.IAPPEARANCE: illenium-appearance (GitHub)

    • Cloth.CODEM: codem-appearance (Experimental)

    • Cloth.CRM: crm-appearance (Experimental)

    • Cloth.TGIANN: tgiann-clothing (Experimental)

    • Cloth.WASABI: fivem-appearance - wasabi fork (Experimental)

  • Note: Leave it on AUTO_DETECT, if you one of supported clothing system (recommended).

Phones
  • Type: enum

  • Default: AUTO_DETECT

  • Supported Phone Resources:

    • AUTO_DETECT: Auto-detect phone resource

    • Phones.LB: lb_phone

    • STANDALONE: Phone booths will not be usable.

  • Note: Leave it on AUTO_DETECT, if you one of supported phone system (recommended).

Notifies
  • Type: enum

  • Default: AUTO_DETECT

  • Supported Notify Resources:

    • AUTO_DETECT: Auto-detect Notify resource

    • Notifies.BRUTAL: brutal_notify

    • Notifies.PNOTIFY: qb-pNotify

    • Notifies.OX: ox_lib

    • Notifies.ESX_NOTIFY: esx_notify

    • Notifies.QBCORE: qb-core

    • Notifies.ESX: es_extended

    • Notifies.MYTHIC: mythic_notify

    • Notifies.OKOK: okokNotify

    • STANDALONE: Will use native notifications included in the resource

  • Note: Leave it on AUTO_DETECT, if you one of supported notifies system (recommended).

TextUI
  • Type: enum

  • Default: AUTO_DETECT

  • Supported TextUI Resources:

    • AUTO_DETECT: Auto-detect TextUI resource

    • TextUI.RCORE: rcore_prison

    • TextUI.OX: ox_lib

    • TextUI.QBCORE: qb-core

    • TextUI.ESX: esx_textui

    • STANDALONE: No TextUI resource found

  • Note: Leave it on AUTO_DETECT, if you one of supported Text UI system (recommended).

Dispatches
  • Type: enum

  • Default: AUTO_DETECT

  • Supported Dispatch Resources:

    • AUTO_DETECT: Auto-detect dispatch resources

    • Dispatches.RCORE: rcore_dispatch

    • Dispatches.QS: qs-dispatch

    • Dispatches.PS: ps-dispatch

    • Dispatches.CD: cd_dispatch

    • Dispatches.CORE: core_dispatch

    • Dispatches.CODEM: codem_dispatch

    • Dispatches.LOVE_SCRIPTS: emergency_dispatch

    • Dispatches.ORIGEN: origen_police

    • Dispatches.TK: tk_dispatch

    • Dispatches.DUSA: dusa_Dispatch

    • STANDALONE: No dispatch resource found; you will need to integrate it

  • Note: Leave it on AUTO_DETECT, if you one of supported Dispatches system (recommended).

Framework Admin Groups
  • Type: table

  • Description: Defines admin groups based on the framework.

Framework Events
  • Type: table

  • Description: Framework event mappings.

Other

AllowAdminGroupsUseJailCommands
  • Type: boolean

  • Description: This is used for allowing admin groups to use prison commands which are restricted to police/sheriff jobs

RestrictCommandsForDistance
  • Type: boolean

  • Description: This is used for restricting commands for distance to inmates.

RestrictDistance
  • Type: float

  • Description: This is the distance for restricting commands

RegisterChatSuggestions
  • Type: boolean

  • Description: Allow to register chat suggestions (enable/disable)

Jobs / Companion system
  • Type: table

  • Description: This allows to handle companion for specific jobs and remove new prisoner jobs based off the job list.

ReduceSentenceType
  • Type: enum

  • Default: SentenceTypes.ONLINE

  • Options: SentenceTypes.ONLINE, SentenceTypes.OFFLINE

  • Description: [OFFLINE - Prisoners are not required to be on server for sentence reduce, ONLINE - Prisoners are required to be on server for sentence reducing!]

DisableClothing
  • Type: boolean

  • Default: false

  • Description: Option to disable clothing

CanPrisonerBeReleasedWhenOnSolitary
  • Type: boolean

  • Default: true

  • Description: This is used for enabling prisoner to be released when they are on solitary

RenderJailTime
  • Type: boolean

  • Default: true

  • Description: This is used for rendering jail time on the screen

RenderNPCBlips
  • Type: boolean

  • Default: true

  • Description: This is used for rendering blips on map (only for prisoners)

JailByNPCSettings
  • Type: table

  • Default: true

  • Description: This is used for jailing by NPC (settings)

Prison break

Dispatch settings
  • Type: table

  • Description: This is settings for the dispatch allows to call dispatch when destroyed wall/escaped from prison.

Escape.RequiredPolice
  • Type: number

  • Default value: 3

  • Description: How many police officers needs to be online for Prison break start.

Escape.PoliceCheck
  • Type: boolean

  • Default value: false

  • Description: This is used for enabling checking if there is enough Police officers to start Prison break

Escape.Enable
  • Type: boolean

  • Default value: true

  • Description: This is used for enabling prison break system

Escape.MarkerColor
  • Type: vec4

  • Default value: { r = 255, g = 0, b = 0, a = 100 }

  • Description: This is the color of the marker for interaction with wall

Escape.ViewCone
  • Type: number

  • Default value: 160

  • Description: View angle for NPC guards

Escape.WallLodSyncDistance
  • Type: number

  • Default value: 300

  • Description: This is the distance for syncing walls (recommended value)

Escape.AutoCatch
  • Type: boolean

  • Default value: true

  • Description: This is used for auto catching the prisoners are escaping with guards to put them in solitary

Escape.SolitaryTime
  • Type: number

  • Default value: 5

  • Description: This is the time for solitary (default in min) when prisoner is caught

Escape.DisableBugEscape
  • Type: boolean

  • Default value: true

  • Description: Player are only allowed to escape through included Prison break system!

Escape.WhenEscapeRemoveInmateStash
  • Type: boolean

  • Default value: false

  • Description: This is used for removing inmates stash when they are escaping

Escape.BugEscapeCycleTime
  • Type: number

  • Default value: 1

  • Description: This is the time for checking if prisoner is in area (default in minutes)

Escape.ViewNPCDistance
  • Type: number

  • Default value: 30

  • Description: This is the distance for viewing NPC

Escape.RepairWallTime
  • Type: number

  • Default value: 10

  • Description: This is the time for repairing the wall (default in seconds)

Escape.RepairWallKey
  • Type: string

  • Default value: 'E'

  • Description: This is the interaction key for repairing wall

Escape.ResetTime
  • Type: number

  • Default value: 30

  • Description: This is the time for resetting the escape (default in min)

Escape.EnableAutomaticReset
  • Type: boolean

  • Default value: true

  • Description: This is the time for resetting the escape (default in min)

Escape.NeedItem
  • Type: boolean

  • Default value: true

  • Description: This is used for needing item to escape from the prison

Escape.ItemName
  • Type: string

  • Default value: wire_cutter

  • Description: This is the item name for escaping from the prison

Escape.NotifyJobs
  • Type: array

  • Default value: { 'police', 'leo' }

  • Description: This is the list of the jobs which are going to be notified when prisoner is escaping when using supported dispatch system

Escape.DisablePatrollingGuards
  • Type: boolean

  • Default value: false

  • Description: This allows to enable/disable spawning of patrolling NPC guards.

Escape.Experimental.RemoveCuttersAfterWallDestroyed
  • Type: boolean

  • Default value: false

  • Description: This will enable removing wire_cutter (ItemName) from player inventory when destroying wall

Escape.Experimental.CuttingSequence
  • Type: boolean

  • Default value: false

  • Description: This will enable/disable cutting sequence

Escape.Experimental.CuttingSequenceTime
  • Type: number

  • Default value: 15

  • Description: How much the cutting should take before wall breaks (in seconds)

Escape.Experimental.ClearPlayerInventoryWhenEscape
  • Type: boolean

  • Default value: false

  • Description: This will enable/disable clearing of player inventory if he escaped

Guards

Guards.EnableJailAllCitizensWhenAttackedGuard
  • Type: boolean

  • Default value: true

  • Description: This is used for jailing all citizens when guard is attacked

Guards.JailTime
  • Type: number

  • Default value: 20

  • Description: This is the jail time for attacking guard (default in min)

Solitary

Solitary.DistanceCheck
  • Type: number

  • Default value: 10

  • Description: This is the distance for checking if player is in his solitary cell.

Solitary.GuardDistanceCheck
  • Type: number

  • Default value: 10

  • Description: This is the distance for checking if player is in the guard area.

Solitary.Time
  • Type: number

  • Default value: 3

  • Description: This is the time for solitary (default in min) - when guard is attacked by prisoner

Release checkpoint

Release.AtCheckpoint
  • Type: boolean

  • Default value: false

  • Description: This is used for releasing prisoner at the checkpoint, if disabled prisoner will be released at the prison.

Circuit

Circuit.Lifes
  • Type: number

  • Default value: 3

  • Description: How much lifes person has for Electrician

Circuit.Difficulty
  • Type: number

  • Default value: 1

  • Description: 1, 2, 3, 4, 5, 6 --> This is ignored when EachJobLevelIncreaseDifficulty is enabled

Circuit.Keybinds
  • Type: table

  • Default value: { ['ARROW_UP'] = 172, ['ARROW_DOWN'] = 173, ['LEFT_ARROW'] = 174, ['RIGHT_ARROW'] = 175, ['BACKSPACE'] = 177, }

  • Description: Default keys used for the circuit minigame.

Commands

Commands.Keybinds
  • Type: table

  • Default value:

  • Description: This is list of commands that are used in prison.

UI Configuration

Helpkeys.Position
  • Type: string

  • Default value: top-left

  • Description: This is the position of the help keys ['top-left', 'top-right', 'bottom-left', 'bottom-right']

Text.Position
  • Type: string

  • Default value: bottom-right

  • Description: This is the position of the text ['top-left', 'top-right', 'bottom-left', 'bottom-right']

Subtitles.Position
  • Type: string

  • Default value: bottom-center

  • Description: This is the position of the subtitles ['top-left', 'top-right', 'bottom-left', 'bottom-center', 'bottom-right']

Zone interaction

Zone
  • Type: table

  • Default value:

  • Description: Configuration when not using any target system in Prison.

Jobs

Jobs
  • Type: table

  • Default value:

  • Description: Table of jobs which are allowed to perform RCore Prison commands

Prison Jobs

PrisonJobs
  • Type: table

  • Default value:

  • Description: Configuration for Prison Jobs

General

DisplayPrisonMap
  • Type: boolean

  • Default value: true

  • Description: This is used for displaying prison map on the game map! (The map consumes 0.02ms to render!)

PrisonYardAnnoucement
  • Type: boolean

  • Default value: false

  • Description: This is used for announcing prisoners about the yard time!

BroadcastNewPrisoner
  • Type: boolean

  • Default value: false

  • Description: This is used for broadcasting new prisoner to all players on server.

AutoUncuffNewPrisoner
  • Type: boolean

  • Default value: true

  • Description: This is used for auto uncuffing new prisoner when they are jailed.

Phone Booths

PhoneBooth.Enabled
  • Type: boolean

  • Default value: true

  • Description: This allow to enable/disable phone booths

PhoneBooth.Lenght
  • Type: number

  • Default value: 7

  • Description: This is the lenght of the phone number [7 - lb-phone]

PhoneBooth.Format
  • Type: {phone-format}

  • Default value: {3}-{4}

  • Description: This is the format of the phone number [{3}-{4}: lb-phone]

Chairs

Chairs.Enable
  • Type: boolean

  • Default value: false

  • Description: This is used for enabling chairs system

Chairs.RaycastDistCheck
  • Type: number

  • Default value: 5

  • Description: This is the distance for checking if player is near the chair

Chairs.SeatDistCheck
  • Type: float

  • Default value: 1.5

  • Description: This is the distance for checking if player is near the chair

Chairs.DebugSeatPos
  • Type: boolean

  • Default value: false

  • Description: This is used for debugging the chair positions

Chairs.HealLayingPlayers
  • Type: boolean

  • Default value: true

  • Description: This is used for healing players when they are laying on the bed

Chairs.HealModifier
  • Type: float

  • Default value: 0.5

  • Description: This is the heal modifier for laying players

Chairs.HealLayingPlayersTimeCycle
  • Type: number

  • Default value: 1

  • Description: This is the time in minutes for healing laying players (default in 1 min)

Prison GYM

  • Supported stats resources: [RTX_GYM]

  • Can be added in rcore_prison/modules/base/client/client/api/cl-gym.lua

GYM.DoExerciseKey
  • Type: string

  • Default value: SPACE

  • Description: This is the key for doing exercises

GYM.StopExerciseKey
  • Type: string

  • Default value: H

  • Description: This is the key for stopping exercise

UI

UI.DisableAddSentencePlayerId
  • Type: boolean

  • Default value: false

  • Description: This will allow to define if AddSentence via playerId is enabled/disabled

UI.AddSentenceReasonRequired
  • Type: boolean

  • Default value: false

  • Description: This will define Add Sentence - sentence reason is required

Outfits

Outfits.RestorePlayerOutfitOnRelease
  • Type: boolean

  • Default value: true

  • Description: This is used for setting outfit on release

Economy Item

EconomyItem
  • Type: string

  • Default value: cigarrete

  • Description: This is the economy item for prison

Prison Accounts

Accounts.Enable
  • Type: boolean

  • Default value: true

  • Description: This is used for enabling prisoner accounts system

Accounts.DeleteAccountWhenReleased
  • Type: boolean

  • Default value: false

  • Description: This is used for deleting account when prisoner is released

Prolog

Prolog.Enable
  • Type: boolean

  • Default value: true

  • Description: This is used for enabling prolog system

Prolog.ResetCache
  • Type: boolean

  • Default value: false

  • Description: This is used for resetting cache when prolog is started

COMS (Community Service)

COMS.Enable
  • Type: boolean

  • Default value: true

  • Description: This is used for enabling coms system

COMS.RenderPerollTime
  • Type: boolean

  • Default value: false

  • Description: This is used for rendering peroll time on the screen

COMS.Blip.enable
  • Type: boolean

  • Default value: false

  • Description: Do you want to show blip on map?

COMS.Blip.sprite
  • Type: number

  • Default value: 643

  • Description: Sprite used for the COMS Blip

COMS.Blip.scale
  • Type: float

  • Default value: 1.0

  • Description: Blip scale

COMS.RenderAreaOnlyForCOMSCitizens
  • Type: boolean

  • Default value: false

  • Description: This is used for rendering area only for coms citizens.

COMS.DisableGameControls
  • Type: boolean

  • Default value: true

  • Description: This is used for disabling game controls when player is cleaning. (recommend to keep it)

COMS.InteractKey
  • Type: string

  • Default value: E

  • Description: Interaction key for cleaning trash on street.

COMS.CleaningAnimTime
  • Type: number

  • Default value: 10 * 1000

  • Description: The duration of animation how long it will take to clean a trash on ground

COMS.RenderDistance
  • Type: float

  • Default value: 150.0

  • Description: This is the distance for rendering coms area

COMS.InRadius
  • Type: float

  • Default value: 100.0

  • Description: This is the distance for checking if player is in radius

COMS.InRadius
  • Type: table

  • Default value:

  • Description: This is list of props which are used for the COMS area that are spawned as "trash"

COMS.Outline.color
  • Type: vec3

  • Default value: x = 250, y = 149, z = 68

  • Description: This allows to define outline colorfor props

COMS.Outline.opacity
  • Type: number

  • Default value: 80

  • Description: Opacity of the outline

Image paths

ImagePath
  • Type: table

  • Default value:

  • Description: This is list inventory and their image paths to load images for our UI (canteen, trade with inmates..)

Alcatraz

Alcatraz.BackToLosSantosPos
  • Type: vec4

  • Default value: vector4(13.7, -2784.97, 2.53, 359.96)

  • Description: This is location where player will be returned via "Boat" when interacting with NPC on Alcatraz at boat dock.

Canteen

Canteen.Enable
  • Type: boolean

  • Default value: true

  • Description: This is used for enabling canteen system

Canteen.CreditItems
  • Type: array

  • Default value:

  • Description: This is list of items in credits store

Canteen.FreeFoodPackage
  • Type: boolean

  • Default value: true

  • Description: This is used for enabling free food package system

Canteen.FreeFoodPackageCooldown
  • Type: number

  • Default value: 5

  • Description: This is the cooldown for free food package system (5 min)

Canteen.FreeFoodPackageItems
  • Type: array

  • Default value:

  • Description: This is list of items that will be gaven to player when taking free package!

Stash

Stash.EnableStashing
  • Type: boolean

  • Default value: true

  • Description: This is used for enabling stashing system of citizen items

Stash.ReturnItemsOnRelease
  • Type: boolean

  • Default value: true

  • Description: This is used for returning items when citizen is released from prison

Stash.AntiExploit
  • Type: boolean

  • Default value: true

  • Description: This will block many attempt for getting items from stash

Stash.KeepItemsState
  • Type: boolean

  • Default value: true

  • Description: This is used for keeping items when citizen is jailed into prison.

Stash.KeepItems
  • Type: table

  • Default value:

  • Description: List of items that will be kept in players inventory when Stash.KeepItemsState is true.

Jail

Jail.FetchClosestPlayer
  • Type: float

  • Default value: 10.0

  • Description: This is the distance for fetching closest player around player ./jailcp - Add Sentence

Cigar Production

CigarProduction.RewardCooldown
  • Type: number

  • Default value: 5

  • Description: This is the reward cooldown for minigame (default in minutes)

CigarProduction.RewardMin
  • Type: number

  • Default value: 1

  • Description: This is the reward amount for minigame (min)

CigarProduction.RewardMax
  • Type: number

  • Default value: 10

  • Description: This is the reward amount for minigame (max)

CigarProduction.RewardMax
  • Type: string

  • Default value: cigarrete

  • Description: This is the reward item for minigame when finished

Minigame settings
  • Type: table

  • Default value:

  • Description: This is list inventory and their image paths to load images for our UI (canteen, trade with inmates..)

NPC Settings

EnableSpawnNPCInsidePrison
  • Type: boolean

  • Default value: false

  • Description: This is used for enabling spawn NPC inside the prison

Teleport

Teleport.WhenReleasedTeleportPrisonerInFrontOfPrison
  • Type: boolean

  • Default value: true

  • Description: This is used for teleporting prisoner in front of the prison when released

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