# Configuration

## Actions

Lockmsith businesses have the ability to create locks, remove them, delete them, edit them, change them and of course make keys and cards. Most interactions are in the portable `/locksmith` menu or via the target when you hover the third eye on the door. Here is configuration for it.

```lua
Actions = {                -- Actions for business
    Command = 'locksmith', -- Command for business actions
    Target = {
        Icon = 'fas fa-hammer',
        Distance = 2.5,
    }
},
```

## Models

Businesses also includes NPC to manage the business with insight into how it all works and for boss actions. You can change the model and entities as well.

```lua
CraftingTable = {                   -- Crafting table settings
    Model = `prop_tool_bench02_ld`, -- Model for crafting table
    Type = 3,                       -- Entity type for crafting table [1 = PED, 3, OBJECT]
    Target = {
        Icon = 'fas fa-hammer',
        Distance = 2.5,
    }
},
BossActions = {
    Model = `s_m_m_cntrybar_01`,
    Type = 1,
    Target = {
        Icon = 'fas fa-hammer',
        Distance = 2.5,
    }
},
```

But let's take a look on example of locksmith job.
