Configuration
Debug
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Config = {
Debug = false, -- [true/false] - Enables debug mode, which will print additional information to the console.
Locale = 'en', -- [string] - The locale of the script. You can find all locales in `locales` folder.
Framework = Framework.ESX, -- [ESX - es_extended, QBCore - qb-core, Standalone - standalone]
Inventory = Inventory.OX, -- [OX - ox_inventory, QB - qb-inventory, QS - qs-inventory, MF - mf-inventory]
UseRCoreGangs = false, -- [true/false] - Enables rcore_gangs support. If enabled, the script will use rcore_gangs instead of qb-core gangs.
ServerPositionSyncTime = 300, -- [milliseconds] - How often the server should sync the positions of players.
ClientPositionSyncTime = 500, -- [milliseconds] - How often the client should sync the positions of players.
VehicleSyncTime = 1000, -- [milliseconds] - How often the server should sync informations about vehicles.
Commands = {
Prefix = 'prefix',
Suffix = 'suffix',
},
DefaultBlip = {
-- Placeholders:
-- {JOB_NAME} - The name of the job.
-- {GRADE_NAME} - The name of the grade.
-- {PLAYER_NAME} - The name of the player.
-- {PREFIX} - The prefix of the player.
-- {SUFFIX} - The suffix of the player.
name = '{PLAYER_NAME}', -- [string] - The name of the blip. You can use placeholders to display informations about the player.
sprite = 60, -- [integer] - The sprite of the blip. You can find all sprites here: https://docs.fivem.net/docs/game-references/blips/
color = 2, -- [integer] - The color of the blip. You can find all colors here: https://docs.fivem.net/docs/game-references/blips/
scale = 1.0, -- [float] - The scale of the blip.
-- Display numbers:
-- 2 = Shows on both main map and minimap.
-- 4 = Shows on main map only.
-- 5 = Shows on minimap only.
display = 2, -- [integer] - The display of the blip.
shortRange = false, -- [true/false] - Whether the blip should be short range or not.
category = 7, -- [integer] - The category of the blip. (You can keep it on 7 forever, it's the default category for blips.)
},
ReplaceLocalPlayerBlip = false, -- [true/false] - Whether the script should replace the local player arrow blip or not.
BlipRotation = true, -- [true/false] - Whether the blip should rotate or not.
VehicleCategoryBlips = { -- [integer/table] - The category of the blip for each vehicle class. You can provide here sprite or whole blip table.
[VehicleClasses.PLANE] = 16,
[VehicleClasses.HELI] = 43,
[VehicleClasses.BOAT] = 410,
[VehicleClasses.AUTOMOBILE] = 56,
[VehicleClasses.BIKE] = 226,
[VehicleClasses.TRAIN] = 545,
},
VehicleModelBlips = { -- [integer/table] - The blip for each vehicle model. Keep model in `` brackets! You can provide here sprite or whole blip table.
[`police`] = 56,
[`police2`] = {
sprite = 56,
color = 1,
},
},
Blips = {
{
name = 'police', -- [string] - The name of the group.
requirements = { -- [table] - The requirements to be in group.
job = 'police', -- [string] - The job name.
-- gang = 'police', -- [string] - The gang name. (Only if UseRCoreGangs is true or Framework is QBCore)
grades = { -- [table] - The grades of the job.
'recruit',
'officer'
},
items = {} -- [table] - The items that the player must have to be in group.
},
see = { -- [table] - The blips that the player should see when he is in group.
'police',
'police-leaders',
'ems',
'lsfd',
},
blip = {
-- Placeholders:
-- {JOB_NAME} - The name of the job.
-- {GRADE_NAME} - The name of the grade.
-- {PLAYER_NAME} - The name of the player.
-- {PREFIX} - The prefix of the player.
-- {SUFFIX} - The suffix of the player.
name = '[{JOB_NAME} - {GRADE_NAME}] - {PREFIX} {PLAYER_NAME} {SUFFIX}', -- [string] - The name of the blip. You can use placeholders to display informations about the player.
sprite = 60, -- [integer] - The sprite of the blip. You can find all sprites here: https://docs.fivem.net/docs/game-references/blips/
color = 3, -- [integer] - The color of the blip. You can find all colors here: https://docs.fivem.net/docs/game-references/blips/
headingIndicator = true, -- [true/false] - Whether the blip should show heading indicator or not.
showCone = true,
category = 7, -- [integer] - The category of the blip. (You can keep it on 7 forever, it's the default category for blips.)
},
allowPrefixSuffixEdit = true, -- [true/false] - Whether the player should be able to edit his prefix and suffix or not.
vehicleBlip = { -- [table] - The blip if player is in vehicle. You can provide here sprite or whole blip table.
color = 3,
sirenFlash = 1,
}
},
{
name = 'police-leaders',
requirements = {
job = 'police',
grades = {
'sergeant',
'lieutenant',
'boss',
},
items = {}
},
see = {
'police',
'police-leaders',
'ems',
'lsfd',
},
blip = {
name = '[{JOB_NAME} - {GRADE_NAME}] - {PREFIX} {PLAYER_NAME} {SUFFIX}',
sprite = 60,
color = 29,
showCone = true,
headingIndicator = true,
category = 7,
},
vehicleBlip = {
color = 29,
sirenFlash = 1,
}
},
{
name = 'ems',
requirements = {
job = 'ambulance',
},
see = {
'police',
'police-leaders',
'ems',
'lsfd',
},
blip = {
name = '[{JOB_NAME}] - {PREFIX} {PLAYER_NAME}',
sprite = 61,
color = 1,
showCone = true,
headingIndicator = true,
category = 7,
},
vehicleBlip = {
color = 1,
sirenFlash = 0,
}
},
{
name = 'lsfd',
requirements = {
job = 'lsfd',
},
see = {
'police',
'police-leaders',
'ems',
'lsfd',
},
blip = {
name = '[{JOB_NAME}] - {PREFIX} {PLAYER_NAME}',
sprite = 436,
color = 1,
showCone = true,
headingIndicator = true,
category = 7,
},
vehicleBlip = {
sprite = 800,
color = 1,
sirenFlash = 0,
}
},
}
}
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