API
Client side
Before shop opens
AddEventHandler('rcore_clothing:onClothingShopOpened', function()
-- do something before shop opens
end)
After shop closes
AddEventHandler('rcore_clothing:onClothingShopClosed', function()
-- do something after shop closes
end)
Called when player's skin is loaded (on spawn or after /reloadskin)
AddEventHandler('rcore_clothing:afterSkinLoaded', function()
-- do something after skin is loaded
end)
After character creator is finished
AddEventHandler('rcore_clothing:charcreator:done', function()
-- do something after character creator is finished
end)
Before/after decorations clear
Should not be required, whenever clothing removes decorations, it keeps non-clothing related ones
Reapply clothing decorations
TriggerEvent('rcore_clothing:reapplyDecorations')
Reload player skin
TriggerServerEvent('rcore_clothing:reloadSkin')
Save current skin
TriggerEvent('rcore_clothing:saveCurrentSkin')
Open changing room
Shows player's purchased clothes and saved outfits.
TriggerEvent('rcore_clothing:openChangingRoom')
Open clothing with everything available, for free
For admins primarily.
TriggerEvent('rcore_clothing:openClothingShopWithEverythingAndFree')
After purchasing an item
Our script does not and will not support clothing as items.
This event is not supposed to help with it, nor help with creating an integration for it. Do not use it for that purpose.
AddEventHandler('rcore_clothing:onItemPurchase', function(componentId, drawableId, textureId, label)
print('Purchased item: ' .. componentId .. ' ' .. drawableId .. ' ' .. textureId .. ' ' .. label)
end)
Open clothing shop
Opens a clothing shop for the player.
shopType
- required, type of the shop, you can open shops defined in config, likebinco
, or write any other typeshopConfig
- optional, table with shop configuration, see Shop configs documentation
TriggerEvent('rcore_clothing:openShop', shopType, shopConfig)
Open job changing room
Opens a job changing room for the player.
⚠️ The job changing room will not have any outfits unless someone permitted to will create them using the outfit editor.
jobName
- required, name of the job, likepolice
,ambulance
, etc.shopConfig
- optional, table with shop configuration, see Shop configs documentation
TriggerEvent('rcore_clothing:openJobChangingRoom', jobName, shopConfig)
Exports
Get skin by identifier
local skin = exports["rcore_clothing"]:getSkinByIdentifier(identifier)
Get current player skin
includeCharacter
- if true, returns character data as well (face, hair, etc.), if false, returns only clothing data
local skin = exports['rcore_clothing']:getPlayerSkin(includeCharacter)
Set player skin
forceReload
- if true, players ped will be reloaded (respawned)
exports['rcore_clothing']:setPlayerSkin(skin, forceReload)
Set ped skin
exports['rcore_clothing']:setPedSkin(ped, skin)
Fix clipping or wrong arms
This export will attempt to set correct arms for the current top player is wearing.
It is not 100% accurate, but it should fix most of the issues.
exports['rcore_clothing']:fixArms()
Get player clothing (without character features)
Unlike the getters for player skin above, this one will return only clothing data, without character features (face, hair, etc.).
The return value can then be passed to setPedSkin
.
local playerClothing = exports['rcore_clothing']:getPlayerClothing()
Server side
Exports
Get skin by identifier
local skin = exports["rcore_clothing"]:getSkinByIdentifier(identifier)
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