Config
Here you can find all informations related to our Config & locales system.
Third party integrations
Location: rcore_prison/configs/config.lua
Telephone Booth - phone
Before you use booth module you should define what phone are you using in config.js config file.
Only for supported phones!
-- Location: rcore_prison/web/config.js
* For qs-smartphone use config qb-phone.
const CONFIG = {
"phoneLenght": 10, // "npwd - 10", "gksphone: 10, qb-phone: "10",
"phoneFormat": "gksphone" // "npwd", "gksphone", "qb-phone",'
}
rcore_basketball
rcore_basketball - optional data that support our interior presets
-- Location: rcore_basketball/config.lua ['BasketballHoops']
# ['rcore_prison_map']
BasketballHoops = {
{
pos = vector3(1671.640381, 2502.784912, 44.557003),
rot = vector4(0.000000, 0.000000, 0.942665, 0.333741),
State = nil,
Model = `prop_basketball_net`,
IsSubscribed = false,
threePointFwdDist = 0.0,
threePointSideDist = 0.0,
threePointRadius = 30.0,
hideBlip = true,
},
{
pos = vector3(1689.102173, 2523.121094, 44.641594),
rot = vector4(0.000000, 0.000000, -0.329191, 0.944263),
State = nil,
Model = `prop_basketball_net`,
IsSubscribed = false,
threePointFwdDist = 0.0,
threePointSideDist = 0.0,
threePointRadius = 30.0,
hideBlip = true,
},
{
pos = vector3(1729.442505, 2525.064697, 44.558537),
rot = vector4(-0.000000, 0.000000, 0.965665, -0.259790),
State = nil,
Model = `prop_basketball_net`,
IsSubscribed = false,
threePointFwdDist = 0.0,
threePointSideDist = 0.0,
threePointRadius = 30.0,
hideBlip = true,
},
{
pos = vector3(1718.615479, 2545.604004, 44.588676),
rot = vector4(0.000000, 0.000000, 0.239589, 0.970874),
State = nil,
Model = `prop_basketball_net`,
IsSubscribed = false,
threePointFwdDist = 0.0,
threePointSideDist = 0.0,
threePointRadius = 30.0,
hideBlip = true,
},
}
Permissions
Its required to add those permissions in your server.cfg.
add_ace resource.rcore_prison command.add_ace allow
add_ace resource.rcore_prison command.remove_ace allow
add_ace resource.rcore_prison command.add_principal allow
add_ace resource.rcore_prison command.remove_principal allow
Other
Locales system-- Location: rcore_prison/configs/config.lua
-- Framework
-- !!! IF YOU ARE USING QBCORE / ESX -> YOU DONT NEED TO TOUCH THIS !!!!
-- !!! IF YOU ARE USING QBCORE / ESX -> YOU DONT NEED TO TOUCH THIS !!!!
-- !!! IF YOU ARE USING QBCORE / ESX -> YOU DONT NEED TO TOUCH THIS !!!!
Framework = 1, --[ 0 OR NIL = None | 1 = ESX | 2 = QBCore | 3 = Other ] Choose your framework
MySQL = nil,--[ 0 = 'oxmysql' | 1 = 'mysql-async' | 2 = 'ghmattimysql' ] Choose your SQL
Notify = {
DefaultNotify = false, -- Notify provided by rcore_prison
event = 'rcore_prison:renderNotification' -- Retval: serverId, data
},
-- FRAMEWORK_TRIGGERS
-- !!! IF YOU ARE USING QBCORE / ESX -> YOU DONT NEED TO TOUCH THIS !!!!
-- !!! IF YOU ARE USING QBCORE / ESX -> YOU DONT NEED TO TOUCH THIS !!!!
-- !!! IF YOU ARE USING QBCORE / ESX -> YOU DONT NEED TO TOUCH THIS !!!!
-- !!! IF YOU ARE USING QBCORE / ESX -> YOU DONT NEED TO TOUCH THIS !!!!
FrameworkTriggers = {
notify = '', -- ['esx', 'qbcore'] Set the notification event, if left blank, default will be used
object = '', --['esx', 'qbcore'] Set the shared object event, if left blank, default will be used (deprecated for QBCore)
playerUnloadedServer = '', -- ['esx', 'qbcore'] Set playerLogout (server-side) event, if left blank, automatic detection will be performed
playerLoadedServer = '', -- ['esx', 'qbcore'] Set playerLoadedServer (server-side) event, automatic detection will be performed
playerUnloadedClient = '', -- ['esx', 'qbcore'] Set playerUnloadedClient (client-side) event, automatic detection will be performed
playerLoadedClient = '', -- ['esx', 'qbcore'] Set playerLoadedClient (client-side) event, automatic detection will be performed
resourceName = '', -- ['esx', 'qbcore'] Set the resource name, if left blank, automatic detection will be performed
resourceNameClothing = '', -- [ ESX = 'skinchanger' / QBCore = 'qb-clothing', 'fivem-appearance' ] Set the clothing resource name, if left blank, automatic detection will be performed
resourceNamePhone = '', -- '[ 'qb-phone', 'npwd', 'gksphone', 'qs-smartphone'] Set the phone resource name for booth usage, if left blank, automatic detection will be performed
},
Presets = {
-- Key: resourceName ['rcore_prison_map']
-- Preset name: ['rcore'] | data/presets/<XX>
Maps = {
['rcore_prison_map'] = 'rcore',
['prison_main'] = 'desertos',
['cfx-gabz-prison'] = 'gabz',
['int_prison'] = 'unclejust',
['molo_alcatraz'] = 'alcatraz',
}
},
-- Defined phones that are automatically loaded, if you dont define any: qb-phone, npwd, gksphone, qs-smartphone
ScriptEvents = {
['qb-clothing'] = {
loadPlayerClothing = 'qb-clothing:client:loadPlayerClothing',
loadOutfit = 'qb-clothing:client:loadOutfit',
}
},
Frontend = {
AlignMenu = 'top-left', -- 'top-left', 'top-right'
useLibrary = 'rcore', -- Select your preffered library for menus: 'ox_lib', 'qb-menu', 'es_extended', 'es_context', 'rcore'
Libraries = {
['esx_context'] = true,
['es_extended'] = true,
['ox_lib'] = true,
['qb-menu'] = true,
},
},
-- Related to phone booths
-- Note: This is listed of supported phones
-- For setting your phone & locales: check [rcore_prison/web/build/config.js]
ImportAPI = false,
SupportedPhones = {
['gksphone'] = true,
['qb-phone'] = true,
['qs-smartphone'] = true,
['npwd'] = true,
},
Dashboard = {
AddSentence = {
ShowNames = true -- Want to hide player names in Add Sentence - list (dashboard - panel)
}
},
RenderNPCBlips = true, -- Do you want to show where are specific things in prison area (true/false)
RenderPrisonMap = true, -- Do you want to render prison yard and stuff? (true/fase)
ECONOMY_ITEM = 'cigar', -- Used along for Dealers around Prison yard or credits as payment thing.
BoothMaxCallLenght = 5 * 60 * 1000, -- Max call lenght for calll session.
BoothTakeCreditsPeriod = 60 * 1000, -- Each minute reduce prisoner credits (BoothPricePerMinute)
BoothPricePerMinute = 2, -- 2 Credits per BoothTakeCreditsPeriod
OutfitSkipSelection = false, -- Would you like to get Prisoner instantly in Prison and define own actions?
OutfitSelectionTimeout = 10 * 1000, -- How much time prisoner have time for outfit selection.
PackageCooldown = 30 * 1000, -- For Ciggarets packaging minigame, delay between each package session
InteractionDist = 1.5, -- Used for cache system, when you are not using target interaction.
CheckDistTimeout = 5 * 1000, -- Timeout when user is jailed, to start CheckDist for clients if #Prisoners <= 0 | Dont touch this!!
CheckEscapeDist = 300.0, -- Escape check dist
CheckDist = true, -- Prisoners only (escape when far away)
Language = 'en', -- 'en', 'cs
Target = {
CheckMenuDistInterval = 250, -- How many tick interval should check dist opened menu?
CheckMenuDist = 1.5, -- Distance of when hiding of interaction menu should perform?
CheckDist = 1.5, -- Distance of showing options when performing target
},
Activities = {
DRAW_LINE = {
rgb = vec3(14, 227, 7), -- Related to jobs, as help draw line
opacity = 255 -- Opacity
}
},
OutfitSelectionTimeout
10 * 1000
Define how much time the new Prisoner spent in outfit selection, if new prisoner is not selecting anything, warden is going to choose him random prison outfit.
Language
'en'
Here you can define your language.
DefaultNotify
true/false
Do you like to use native notifications or own?
ReduceSentenceOffline
true/false
True - Prisoners can be offline and jail time is reducing False - Prisoner needs to be on server for reducing time.
NotifyNewJobMember
true/false
True - Notify job members when prisoner join activity on Prison yard. False - To disable notify of new job member (activity)
Prison Yard
All related settings for yard area.
-- Location: rcore_prison/configs/config.lua ['Yard']
Yard = {
AnnoucementState = true, -- Enable annoucement in Prison yard from Warden
AnnoucementAlarmState = false, -- Enable / Disable annoucement of Alarm, when break-out in progress.
},
Inmates
All related settings for Inmates (tasks, trades etc)
-- Location: rcore_prison/configs/config.lua ['Inmates']
Inmates = {
Stab = 2, -- How many prisoners needs to be online to allow this option.
},
Community service
Community service
-- Location: rcore_prison/configs/config.lua ['CS']
CS = {
DisableGameControls = true, -- When doing community service task, disabled any interaction (handy for abuser with clearing anims and so on)
DefaultPeroll = 5, -- 6 Hours, when there is no defined time for jailed user CSW (command)
Place = vec3(236.464233, -409.489075, 47.924313), -- Place of NPC where CS user is reporting him self and taking tasks.
CleaningAnimTime = 0.1 * 1000,
ReducePeroll = 1, -- 1 peroll from CS sentence, after finished current CS task
PoolCooldown = 5 * 60 * 1000, -- When user finished specific zone, when should be added back to zone select pool?
OUTLINE = {
color = vec3(255, 255, 255), -- Color of outline on entity
opacity = 80 -- Opacity of outline.
}
}
NPC
NPC configuration
-- Location: rcore_prison/configs/config.lua ['NPC']
NPC = {
SpawnNPC = false, -- Handle spawning of guards running arround Prisoners
HandleNPCPoolState = true, -- Disable spawning on NPC from scenario!
},
Circuit minigame
Circuit configuration
-- Location: rcore_prison/configs/config.lua ['Circuit']
Circuit = {
Lifes = 3, -- How much lifes person has for Electrician
Difficulty = 1, -- 1, 2, 3, 4, 5, 6 --> This is ignored when EachJobLevelIncreaseDifficulty is enabled
EachJobLevelIncreaseDifficulty = true, -- If enabled, when doing Electrician each tasks gets harder 1, 2, 3, 4, 5, 6
Keybinds = {
['ARROW_UP'] = 172,
['ARROW_DOWN'] = 173,
['LEFT_ARROW'] = 174,
['RIGHT_ARROW'] = 175,
['BACKSPACE'] = 177,
}
}
Canteen
Prison canteen settings
Canteen = {
FreeFood = true,
TakeFoodTimeout = 5 * 60 * 1000,
PackageItems = {
{
itemName = 'water',
count = 2,
},
{
itemName = 'burger',
count = 3,
}
}
}
Gym
Gym
-- Location: rcore_prison/configs/config.lua ['Gym']
Gym = {
['Cranks'] = {
action = {
percentIncrease = 2,
time = 4,
},
skills = {
strength = 0.3,
stamina = 0.1,
}
},
['Situps'] = {
action = {
percentIncrease = 8,
time = 1,
},
skills = {
strength = 0.3,
stamina = 0.1,
}
},
['Musclechin'] = {
action = {
percentIncrease = 2,
time = 4,
},
skills = {
strength = 0.3,
stamina = 0.1,
}
},
},
Target
Target
-- Location: rcore_prison/configs/config.lua ['Target']
Target = {
CheckMenuDistInterval = 250, -- How many tick interval should check dist opened menu?
CheckMenuDist = 1.5, -- Distance of when hiding of interaction menu should perform?
CheckDist = 1.0, -- Distance of showing options when performing target
},
Activities
Activities
-- Location: rcore_prison/configs/config.lua ['Activities']
Activities = {
DRAW_LINE = {
rgb = vec3(14, 227, 7), -- Related to jobs, as help draw line
opacity = 255 -- Opacity
}
},
Minigame
Package of Cigarrets
-- Location: rcore_prison/configs/config.lua ['Minigame']
Minigame = {
Steps = 5,
MoveStep = 0.09, -- Needs to be higher > 0.02
Tolerance = 0.025,
TimeAcc = 0.2,
},
Steps
integer
How many blocks script is going to generate?
MoveStep
float
Speed of arrowKeys generation block
Tolerance
float
What tolenrace should script ignore?
TimeAcc
float
Calc behind keyPress minigame
Commands
-- Location: rcore_prison/configs/config.lua ['Commands']
state
true/false
Do you want to allow usage of jail commands?
Enable/Disable state of command usage.
jail
"jail"
Registered jail command as jail by default
/jail serverId 10
unjail
"unjail"
Registered unjail command as unjail by default
/unjail serverId
dashboard
"dashboard"
Registered dashboard command as dashboard by default, usage for opening dashboard app.
/dashboard
startcs
"startcs"
Do you want to sent somebody for community service
/startcs serverId 30
Jobs
-- Location: rcore_prison/configs/config.lua ['Jobs']
There is option to define your jobs, restriction for commands.
police
true/false
Define your server job name, which will be able to perform jail commands.
Accounts
-- Location: rcore_prison/configs/config.lua ['Accounts']
There are options for Prisoner accouns, which you can define:
CreditsItem
'money'
Item which is used as internal economy inside prison (itemName).
DEFAULT_BALANCE
true/false
Default starting balance for Prisoner account, when created.
GiftState
true/false
When Prisoner is jailed, and has created prisoner account, can outside people sent prisoner gifts?
FriendListLimit
number
How many friend can prisoner have added?
Release
-- Location: rcore_prison/configs/config.lua ['Release']
There are options for prisoner release, which you can define.
SaveAndReturnItems
true/false
Stash prisoner items & return
TransferCreditsFromAccount
true/false
Transfer prisoner credits to money, when Prisoner released from jaill
KeepItems
-- Location: rcore_prison/configs/config.lua ['KeepItems']
You define specific iems, which prisoners can bring inside Prison.
['water']
true
Usage:
-- Location: rcore_prison/configs/config.lua ['KeepItems']
-- All of these items, can user bring inside jail / outside.
-- Note: Its recommended to define canteen items, so prisoners can get them.
KeepItems = {
['water'] = true,
['sprunk'] = true,
['coffee'] = true,
['ecola'] = true,
['ecola_light'] = true,
['sludgie'] = true
},
Level
You can define level debug, very useful when you want to see whats happening in background.
-- Location: rcore_prison/configs/config.lua ['Levele']
Level = {
Debug = 3 -- Level [1, 2, 3]
},
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