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rcore_police

The ultimate all-in-one police system for immersive roleplay, featuring tools for tackling suspects, managing vehicles, issuing fines, and more. Enhance gameplay and elevate your FiveM server.

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Last updated 18 days ago

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Common Issues & Solutions

This script REQUIRES artifact version 4752 or newer!

Installation

Features

Realistic Player Cuffing
  • Animations dynamically adjust based on the officer's position (front or back of the target player).

  • Suspects can attempt to escape from cuffs via an engaging mini-game.

Realistic Put in Vehicle
  • Players are realistically placed into the closest available seat (excluding the driver's seat), eliminating awkward teleportation.

Realistic Take from Vehicle
  • Players are removed from vehicles through the same door they entered, adding immersion and eliminating teleportation.

Realistic Player Escort
  • Players are realistically escorted, ensuring smooth animations and immersive roleplay.

Dynamic Tackle Mechanism
  • Officers can bring suspects to the ground with a tackle system.

  • Includes a thrilling mini-game for suspects to attempt an escape, complete with punch animations.

  • Suspects can be handcuffed, picked up, and escorted seamlessly.

Vehicle Search Information
  • Allows officers to copy important vehicle information such as plate, owner, and state ID using the Context Menu.

Impound Vehicle
  • Officers can impound vehicles using intuitive commands and controls.

Search Player
  • Officers can search players for items or contraband using the integrated system.

Police Armoury
  • Access weapons and equipment through the customizable police armoury system.

Megaphone
  • Shout commands or announcements using the in-game megaphone feature.

Zip Ties
  • Lightweight and easy-to-use tool for restraining suspects.

Paper Bags
  • A tool for detaining or concealing identity during roleplay scenarios.

Custom Sounds
  • Adds immersive custom sounds for actions like cuffing and uncuffing.

Police Outfits
  • Predefined police uniforms for officers, designed to work even on servers without addon clothing.

Fines
  • Officers can quickly select fines from a predefined list to streamline ticketing.

Unlock Citizen Vehicles
  • Allows officers to unlock civilian vehicles when needed for emergencies.

Emergency button
  • Allows officers to quickly call help via Emergency button

Evidence stash
  • Allows officers to store evidence for specific case

Personal lockers
  • Allows officers to store their items in personal lockers

Police Radar
  • Included police radar with all features.

Unique Prop System
  • Props are synced for all players and can be picked up by anyone in the world.

  • Each prop has real functionality, adding more immersion.

  • Props can be placed anywhere using a built-in editor.

Radial Menu
  • Access police tools and actions effortlessly with a modern and intuitive radial menu.

Help Keys
  • Provides on-screen prompts to guide officers, ensuring a smoother onboarding experience.

Forms
  • Easily fill out reports or perform administrative tasks with a user-friendly interface.

Context Menu
  • Navigate menus quickly using arrow keys for seamless interaction.

Citizen Reporting System
  • Civilians can report accidents or crimes at police stations, enhancing roleplay opportunities.

Custom Minigame
  • Includes engaging and interactive mini-games to enhance immersion during key actions.

Smart Interaction System
  • Automatically targets nearby citizens when interacting as an officer.

  • If multiple citizens are nearby, easily choose the desired target.

  • Note: Works best when using the RCore Police Context Menu.

Advanced Speed Cameras
  • Speed cameras feature customizable props, flashes, sound effects, and smooth performance.

  • Integrated with billing resources for automatic fines.

Spike Strip Deployment
  • Deploy spike strips to stop fleeing vehicles.

  • Fully synced across all players and interactable for added teamwork.

Simple Garage System
  • Manage police vehicles with features like easy spawning and vehicle storage.

  • Define vehicle costs for spawns, and refunds are processed when vehicles are returned.

  • Vehicle Spawning with Customization: Spawn police vehicles with configurable extras to suit any situation.

Dependencies

  • oxmysql/mysql-async

  • the script works without any framework, but it's recommended to use ESX/QBCore

    • if you will run it standalone or with another framework some features might be limited

Supported Resources

  • List of all resources we currently support out of the box.

  • More resources can easily be integrated.

Maps
  • More maps are planned with following updates

  • BROFX VSPD: (brofx_vspd)

  • GABZ Prison: (cfx-gabz-mrpd

  • ROCKFORD_HILLS_NTEAM: (cfx-nteam-police)

  • IBONOJA_EDITABLE: (ibonoja_mrpd_full_editable)

  • FRANCO_MRPD: (cfx-fm-mrpd)

  • Default Mission Row PD: (STANDALONE)

Frameworks
  • Standalone: Standalone

Note

Some features might be limited for standalone (useable items..)

Clothing
  • CODEM: codem-appearance (Experimental)

  • CRM: crm-appearance (Experimental)

  • TGIANN: tgiann-clothing (Experimental)

  • WASABI: fivem-appearance - wasabi fork (Experimental)

Inventories
  • QS: qs-inventory

  • OX: ox_inventory,

  • LJ: lj-inventory

  • MODFREAKS: mf-inventory

  • CHEEZA: inventory

  • TGIANN: tgiann-inventory

  • ORIGEN: origen-inventory

Prison
  • QB: qb-prison

Invoices
  • OKOK: okokBilling

  • QB: qb-phone

  • ESX: esx_billing

  • QS: qs-billing

  • FD: fd-banking

Dispatch
  • PS: ps-dispatch

  • CD: cd_dispatch

  • CORE: core_dispatch

  • CODEM: codem_dispatch

  • TK: tk_dispatch

  • DUSA: dusa_dispatch

  • QS: qs-dispatch

  • LB_TABLET: lb-tablet

  • LOVE_SCRIPTS: emergencydispatch

Garages
  • QB: qb-garage

  • ESX: esx_garage

  • QBOX qbx_garages

  • JG jg-advancedgarages

  • CD_GARAGE cd_garage

Fuel
  • LEGACY: LegacyFuel

  • CDN cdn-fuel

  • TI ti_fuel

  • MY myFuel

  • OKOK okokGasStation

  • LJ lj-fuel

  • ND nd_fuel

  • HYON_GAS HYON_GAS

  • RENEWED Renewed-Fuel

Licences
  • ESX: esx_license

  • QBCORE: qb-core

  • QBOX: qbx_core

  • CODESTUDIO: cs_license

Menus
  • RCORE: rcore_police - Custom context menu

  • ESX: esx_context

  • OX: ox_lib - Context menu

  • QB: qb-menu

Notify
  • BRUTAL: brutal_notify

  • PNOTIFY: pNotify

  • OX: ox_lib

  • QBCORE: qb-core

  • ESX: es_extended

  • MYTHIC: mythic_notify

  • OKOK: okokNotify

MDT
  • PS: ps_mdt

  • REDUTZU: redutzu-mdt

Society
  • ESX: esx_society

  • QB_BANKING: qb-banking

  • QB_MANAGEMENT: qb-management

  • SNIPE: snipe_banking

  • RENEWED: renewed_banking

  • FD: fd_banking

  • OKOK: okok_banking

  • QS qs-banking

  • CODESTUDIO cs_bossmenu

  • SNIPE snipe-bankin

  • FD qs-banking

TextUI
  • RCORE: rcore_police

  • OX: ox_lib

  • QBCORE: qb-core

  • ESX: esx_textui

Duty
  • ESX: esx_service - We handle this on our side internally + hook esx_service

  • QB: qb-core

Keys
  • RCORE: rcore_garage

  • FIVECODE: fivecode_carkeys

  • CD: cd_garage

  • QS: qs-vehiclekeys

  • XD: xd_locksystem

  • OKOK: okokGarage

  • JAKSAM: vehicle_keys

  • MR_NEWB: MrNewbVehicleKeys

  • WASABI: wasabi_carlock

  • RENEWED: Renewed-VehicleKeys

Armoury
  • RCORE rcore_police - It will use our in-house made menu

  • OX: ox_inventory

  • CHEEZA: inventory

Progress bars
  • RCORE rcore_police - It will use our native progress bar

  • OX ox_lib

  • ESX: es_extended

  • QBCORE: qb-core

ESX: es_extended ()

QBCore: qb-core ()

QBOX: qbx_core ()

NDCore: ND_Core ()

RCORE: rcore_clothing ()

ESX: skinchanger ()

QB: qb-clothing ()

Illenium: illenium-appearance ()

ESX: es_extended ()

QB: qb-inventory ()

PS: ps-inventory ()

RCORE: rcore_prison ()

RCORE: rcore_dispatch ()

RCORE: rcore_fuel ()

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