Locksmith Example
Name and framework job
locksmith = { -- ⬇️ Needs to match
name = 'locksmith', -- ⬆️Needs to match
label = 'Locksmith',
job = 'locksmith',
...Crafting
money = {
key = {
item = Config.DoorSystem.Items.Key.Item, -- Item for key
label = 'Key',
enabled = true, -- Enable or disable crafting key
price = 100, -- Price for crafting key
groupModifier = 1.5, -- Increase price by x1.5 for group keys for all doors
society = {
enabled = true, -- Enable or disable society, if false, money will be taken from player account
name = 'society_locksmith',
},
playerAccount = 'money' -- If society is disabled, money will be taken from this account
},
...Locations
Grades
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