# Changing Odds

There are a few options that let you change the winning odds for the table games. These options can be found in **const.lua**

### Blackjack (BlackjackTableData in const.lua)

```
DealerBlackjackPossibility = 25
```

This value represents the percentage chance that the dealer will get a blackjack (Ace + 10-value card) at the start of each round. By default, this is set to **25%**. Increasing this number makes blackjack more frequent for the dealer, making the game harder for players.

```
Dealer21Possibility = 25
```

This value determines the dealer’s chance of reaching a total of **21** through multiple draws in a round. Set at **25%** by default, increasing this value makes the dealer more likely to reach a perfect score.

### Poker (PokerTableData in const.lua)

```
UnluckyRound = 3 
```

By default, **every 3rd round** is designated as an "unlucky round" for the player, meaning there is a higher chance of receiving weak or unplayable cards. Increasing this number makes unlucky rounds less frequent, while lowering it makes the game more difficult.

### Roulette (RouletteTableData in const.lua)

```
UnluckyRound = 4
```

On **every 4th spin**, the wheel is more likely to land on a number that **players have not bet on** or on a number that minimizes the casino’s losses. Lowering this number increases the frequency of these unlucky rounds.

```
TriggerUnluckyRoundFrom = 10000
```

If the potential payout for a spin would cost the casino **more than 10,000 chips**, the game will automatically choose an unlucky number instead. Adjust this value to change when the casino begins rigging spins to minimize losses.

### Lucky Wheel (LuckyWheelItems in const.lua)

```
possibility = 100
```

Each item on the Lucky Wheel has a **possibility** value, which works like a weighted lottery. The higher the number, the greater the chance that item will be selected. These values are not percentage-based but instead represent **relative weight**—if an item has `200` and another has `100`, the first item is **twice as likely** to be chosen. Adjust these values to control the rarity of different prizes.
