All exports and events that script provides for developers.
Events
World interact
rcore_banners:server:worldInteract
All data related to placing or removing banners will be sent via this event, along with any relevant information.
Side: server
Usage:
AddEventHandler('rcore_banners:server:worldInteract', function(bannerId,playerId,actionType,locationType)-- bannerId: DB-ID of banner.-- playerId: Player which has done some interaction in world.-- actionType: Which task has player done currently: [ADDED_BANNER, REMOVED_BANNER]-- locationType: When the interaction has happened? [WORLD, BILLBOARD]end)
Work stations
rcore_banners:server:Stations
All data related to business stations, if any changes, there will be sent to this event.
Side: server
Usage:
AddEventHandler('rcore_banners:server:Stations', function(businessName, playerId, stationIdx, stationState, changeState, data)
-- businessName: Name of business of which change is related to-- playerId: Player which has done some interaction at work station.-- stationIdx: Unique of station where the changes happened.-- stationState: What happend to station: [UPDATED_STATION, STARTED_PRODUCTION]-- changeState: Informational string change.-- data: Any relevant extra data that are associated with stationState / change state.end)
AddBannerIntoSystem
exports.rcore_banners:AddBannerIntoSystem
Allow to create own banner from your own resource to defined into banners
Side: server
Type: export
Usage:
local state, statusCode = exports.rcore_banners:AddBannerIntoSystem({ banner_name ='banner_name', -- Name of the banner banner_type ='custom', -- Type needs to be custom! banner_image ='banner_image_url' -- Link to your banner image (Accepting only: image/png, image/jpg image/gif)})if state thenprint('Banner was defined into rcore_banners resource')end
AddBannerToPlayerInventory
exports.rcore_banners:AddBannerToPlayerInventory
Allow to give banner item, which exist in the banners resource via export.
Side: server
Type: export
Usage:
local playerId =1local amount =10local bannerName ='rcore_banners'local itemState, itemStatusCode = exports.rcore_banners:AddBannerToPlayerInventory(playerId, amount, { banner_name = bannerName,})if itemState thenprint('Banner item was added to the player')end
Billboards
rcore_banners:server:Billboards
All data related to billboards, if any changes, there will be sent to this event.
Side: server
Usage:
AddEventHandler('rcore_banners:server:Billboards', function(session)-- session - Array of data related to billboard changes-- Example session structure:-- session = {-- initiator: playerId, -- Player initiating the action-- initiatorName: GetPlayerName(playerId), -- Name of the player initiating the action-- billboardId: billboardId, -- ID of the billboard involved in the action-- owner: owner, -- Owner of the billboard (business/faction) -- action: 'buyBillboard', -- Type of action: [buyBillboard, sellBillboard, setBillboardImage, transferBillboard]
-- data: {-- -- Specific dynamic data related to the action-- -- For example, if action is 'sellBillboard'-- sellPrice: sellPrice, -- Selling price of the billboard-- targetSociety: targetSociety, -- Target business to sell the billboard to-- targetSocietyCut: targetSocietyCut, -- Cut for the target business from the sale-- ownedBusinessReturn: ownedBusinessReturn -- Return amount for the owned business-- }-- OR-- data: {-- -- Specific dynamic data related to the action-- -- For example, if action is 'setBillboardImage'-- side: side, -- Side of the billboard (if applicable A or B)-- banner_name: data['banner_name'], -- Name of the banner-- banner_image: data['banner_image'] -- URL or data of the new billboard image-- }-- }-- Handle the changes based on the action typeif session.action =='buyBillboard' then-- Handle buy billboard logicelseif session.action =='sellBillboard' then-- Handle sell billboard logicelseif session.action =='setBillboardImage' then-- Handle set billboard image logiclocal side = session.data.sidelocal bannerName = session.data.banner_namelocal bannerImage = session.data.banner_imageelseif session.action =='transferBillboard' then-- Handle transfer billboard logicendend)