ESX vms_multichar

Step 1

Open file vms_multichars/server/main.lua and find characters[id] = { (inside function SetupCharacters)

Paste the following code above it.

if GetResourceState("rcore_clothing") == "started" then
    if v then
      v.skin = json.encode(exports["rcore_clothing"]:getSkinByIdentifier(v.identifier))
    elseif result and i and result[i] then
      result[i].skin = json.encode(exports["rcore_clothing"]:getSkinByIdentifier(result[i].identifier))
    else
      print("ERROR: Unknown version of multichar")
    end
end

Step 2

Open file vms_multichars/client/main.lua and find TriggerEvent('skinchanger:loadSkin', skin) (inside function SetupCharacter)

Replace the line with the following code:

if Characters[index].skin then
    exports["rcore_clothing"]:setPlayerSkin(skin)
else
    TriggerEvent("skinchanger:loadSkin", skin)
end

Step 3

In the same file as step 2 (vms_multichars/client/main.lua), find this code block in the function SetupCharacter:

TriggerEvent('skinchanger:loadSkin', Characters[index].skin, function()
	local playerPed = PlayerPedId()
	SetPedAoBlobRendering(playerPed, true)
	ResetEntityAlpha(playerPed)
	SetEntityVisible(playerPed,true)
	if isMenuOpened then
		SetEntityCoords(playerPed, Config.FromRight)
		TaskPedSlideToCoord(playerPed, Config.Spawn.x, Config.Spawn.y, Config.Spawn.z, Config.Spawn.w)
	end
	pedSliding = false
end)

Replace it with the following code: (remove the line TriggerEvent('skinchanger:loadSkin', Characters[index].skin, function() and end) and add the first exports line)

exports["rcore_clothing"]:setPlayerSkin(Characters[index].skin)
local playerPed = PlayerPedId()
SetPedAoBlobRendering(playerPed, true)
ResetEntityAlpha(playerPed)
SetEntityVisible(playerPed,true)
if isMenuOpened then
	SetEntityCoords(playerPed, Config.FromRight)
	TaskPedSlideToCoord(playerPed, Config.Spawn.x, Config.Spawn.y, Config.Spawn.z, Config.Spawn.w)
end
pedSliding = false

Step 4

Open file config\config_server.lua and find Config.UsersDatabase.

Now add these entries to the Config.UsersDatabase variable:

rcore_clothing_current = "identifier",
rcore_clothing_purchased = "identifier",
rcore_clothing_outfits = "identifier",

Step 5

Go to config.lua and set Config.UseCustomSkinCreator = false

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