Open file vms_multichars/server/main.lua and find characters[id] = { (inside function SetupCharacters)
Paste the following code above it.
if GetResourceState("rcore_clothing") == "started" then
if v then
v.skin = json.encode(exports["rcore_clothing"]:getSkinByIdentifier(v.identifier))
elseif result and i and result[i] then
result[i].skin = json.encode(exports["rcore_clothing"]:getSkinByIdentifier(result[i].identifier))
else
print("ERROR: Unknown version of multichar")
end
end
Step 2
Open file vms_multichars/client/main.lua and find TriggerEvent('skinchanger:loadSkin', skin) (inside function SetupCharacter)
Replace the line with the following code:
if Characters[index].skin then
exports["rcore_clothing"]:setPlayerSkin(skin)
else
TriggerEvent("skinchanger:loadSkin", skin)
end
Step 3
In the same file as step 2 (vms_multichars/client/main.lua), find this code block in the function SetupCharacter:
TriggerEvent('skinchanger:loadSkin', Characters[index].skin, function()
local playerPed = PlayerPedId()
SetPedAoBlobRendering(playerPed, true)
ResetEntityAlpha(playerPed)
SetEntityVisible(playerPed,true)
if isMenuOpened then
SetEntityCoords(playerPed, Config.FromRight)
TaskPedSlideToCoord(playerPed, Config.Spawn.x, Config.Spawn.y, Config.Spawn.z, Config.Spawn.w)
end
pedSliding = false
end)
Replace it with the following code: (remove the line TriggerEvent('skinchanger:loadSkin', Characters[index].skin, function() and end) and add the first exports line)
exports["rcore_clothing"]:setPlayerSkin(Characters[index].skin)
local playerPed = PlayerPedId()
SetPedAoBlobRendering(playerPed, true)
ResetEntityAlpha(playerPed)
SetEntityVisible(playerPed,true)
if isMenuOpened then
SetEntityCoords(playerPed, Config.FromRight)
TaskPedSlideToCoord(playerPed, Config.Spawn.x, Config.Spawn.y, Config.Spawn.z, Config.Spawn.w)
end
pedSliding = false
Step 4
Open file config\config_server.lua and find Config.UsersDatabase.
Now add these entries to the Config.UsersDatabase variable: