Config

Here you can find all informations related to our Config & locales system.

Third party integrations

Location: rcore_prison/configs/config.lua

Telephone Booth - phone

Before you use booth module you should define what phone are you using in config.js config file.

  • Only for supported phones!

-- Location: rcore_prison/web/config.js

* For qs-smartphone use config qb-phone.

const CONFIG = {
    "phoneLenght": 10, // "npwd - 10", "gksphone: 10, qb-phone: "10",
    "phoneFormat": "gksphone" // "npwd", "gksphone", "qb-phone",'
}

rcore_basketball

rcore_basketball - optional data that support our interior presets

-- Location: rcore_basketball/config.lua ['BasketballHoops']
# ['rcore_prison_map']

BasketballHoops = {
    {
        pos = vector3(1671.640381, 2502.784912, 44.557003), 
        rot = vector4(0.000000, 0.000000, 0.942665, 0.333741),
        State = nil,
        Model = `prop_basketball_net`,
        IsSubscribed = false,
        threePointFwdDist = 0.0,
        threePointSideDist = 0.0,
        threePointRadius = 30.0,
        hideBlip = true,
    },

    {
        pos = vector3(1689.102173, 2523.121094, 44.641594), 
        rot = vector4(0.000000, 0.000000, -0.329191, 0.944263),
        State = nil,
        Model = `prop_basketball_net`,
        IsSubscribed = false,
        threePointFwdDist = 0.0,
        threePointSideDist = 0.0,
        threePointRadius = 30.0,
        hideBlip = true,
    },

    {
        pos = vector3(1729.442505, 2525.064697, 44.558537), 
        rot = vector4(-0.000000, 0.000000, 0.965665, -0.259790),
        State = nil,
        Model = `prop_basketball_net`,
        IsSubscribed = false,
        threePointFwdDist = 0.0,
        threePointSideDist = 0.0,
        threePointRadius = 30.0,
        hideBlip = true,
    },

    {
        pos = vector3(1718.615479, 2545.604004, 44.588676), 
        rot = vector4(0.000000, 0.000000, 0.239589, 0.970874),
        State = nil,
        Model = `prop_basketball_net`,
        IsSubscribed = false,
        threePointFwdDist = 0.0,
        threePointSideDist = 0.0,
        threePointRadius = 30.0,
        hideBlip = true,
    },
}

Permissions

  • Its required to add those permissions in your server.cfg.

add_ace resource.rcore_prison command.add_ace allow
add_ace resource.rcore_prison command.remove_ace allow
add_ace resource.rcore_prison command.add_principal allow
add_ace resource.rcore_prison command.remove_principal allow

Other

If you like to define your language, redirect to locales system guide.

-- Location: rcore_prison/configs/config.lua

-- Framework

-- !!! IF YOU ARE USING QBCORE / ESX -> YOU DONT NEED TO TOUCH THIS !!!!
-- !!! IF YOU ARE USING QBCORE / ESX -> YOU DONT NEED TO TOUCH THIS !!!!
-- !!! IF YOU ARE USING QBCORE / ESX -> YOU DONT NEED TO TOUCH THIS !!!!

Framework = 1, --[ 0 OR NIL = None |  1 = ESX  | 2 = QBCore |  3 = Other ] Choose your framework
MySQL = nil,--[ 0  = 'oxmysql' |  1 = 'mysql-async'  | 2 = 'ghmattimysql' ] Choose your SQL

Notify = {
    DefaultNotify = false, -- Notify provided by rcore_prison
    event = 'rcore_prison:renderNotification' -- Retval: serverId, data
},

-- FRAMEWORK_TRIGGERS
-- !!! IF YOU ARE USING QBCORE / ESX -> YOU DONT NEED TO TOUCH THIS !!!!
-- !!! IF YOU ARE USING QBCORE / ESX -> YOU DONT NEED TO TOUCH THIS !!!!
-- !!! IF YOU ARE USING QBCORE / ESX -> YOU DONT NEED TO TOUCH THIS !!!!
-- !!! IF YOU ARE USING QBCORE / ESX -> YOU DONT NEED TO TOUCH THIS !!!!

FrameworkTriggers = {
    notify = '', -- ['esx', 'qbcore'] Set the notification event, if left blank, default will be used
    object = '', --['esx', 'qbcore'] Set the shared object event, if left blank, default will be used (deprecated for QBCore)
    playerUnloadedServer = '', -- ['esx', 'qbcore'] Set playerLogout (server-side) event, if left blank, automatic detection will be performed
    playerLoadedServer = '', -- ['esx', 'qbcore'] Set playerLoadedServer (server-side) event, automatic detection will be performed
    playerUnloadedClient = '', -- ['esx', 'qbcore'] Set playerUnloadedClient (client-side) event, automatic detection will be performed
    playerLoadedClient = '', -- ['esx', 'qbcore'] Set playerLoadedClient (client-side) event, automatic detection will be performed
    resourceName = '', -- ['esx', 'qbcore'] Set the resource name, if left blank, automatic detection will be performed
    resourceNameClothing = '', -- [ ESX = 'skinchanger' / QBCore = 'qb-clothing', 'fivem-appearance' ] Set the clothing resource name, if left blank, automatic detection will be performed
    resourceNamePhone = '', -- '[ 'qb-phone', 'npwd', 'gksphone', 'qs-smartphone'] Set the phone resource name for booth usage, if left blank, automatic detection will be performed
},

Presets = {
    -- Key: resourceName ['rcore_prison_map']
    -- Preset name: ['rcore'] | data/presets/<XX>

    Maps = {
        ['rcore_prison_map'] = 'rcore',
        ['prison_main'] = 'desertos',
        ['cfx-gabz-prison'] = 'gabz',
        ['int_prison'] = 'unclejust',
        ['molo_alcatraz'] = 'alcatraz',
    }
},

-- Defined phones that are automatically loaded, if you dont define any: qb-phone, npwd, gksphone, qs-smartphone

ScriptEvents = {
    ['qb-clothing'] = {
        loadPlayerClothing = 'qb-clothing:client:loadPlayerClothing',
        loadOutfit = 'qb-clothing:client:loadOutfit',
    }
},

Frontend = {
    AlignMenu = 'top-left', -- 'top-left', 'top-right'
    useLibrary = 'rcore', -- Select your preffered library for menus: 'ox_lib', 'qb-menu', 'es_extended', 'es_context', 'rcore'
    Libraries = {
        ['esx_context'] = true,
        ['es_extended'] = true,
        ['ox_lib'] = true,
        ['qb-menu'] = true,
    },
},

-- Related to phone booths
-- Note: This is listed of supported phones
-- For setting your phone & locales: check [rcore_prison/web/build/config.js]

ImportAPI = false,

SupportedPhones = {
    ['gksphone'] = true,
    ['qb-phone'] = true,
    ['qs-smartphone'] = true,
    ['npwd'] = true,
},

Dashboard = {
    AddSentence = {
        ShowNames = true -- Want to hide player names in Add Sentence - list (dashboard - panel)
    }
},

RenderNPCBlips = true, -- Do you want to show where are specific things in prison area (true/false)
RenderPrisonMap = true, -- Do you want to render prison yard and stuff? (true/fase)

ECONOMY_ITEM = 'cigar', -- Used along for Dealers around Prison yard or credits as payment thing.

BoothMaxCallLenght = 5 * 60 * 1000, -- Max call lenght for calll session.
BoothTakeCreditsPeriod = 60 * 1000, -- Each minute reduce prisoner credits (BoothPricePerMinute)
BoothPricePerMinute = 2, -- 2 Credits per BoothTakeCreditsPeriod

OutfitSkipSelection = false, -- Would you like to get Prisoner instantly in Prison and define own actions?
OutfitSelectionTimeout = 10 * 1000,  -- How much time prisoner have time for outfit selection.
PackageCooldown = 30 * 1000, -- For Ciggarets packaging minigame, delay between each package session

InteractionDist = 1.5, -- Used for cache system, when you are not using target interaction.

CheckDistTimeout = 5 * 1000, -- Timeout when user is jailed, to start CheckDist for clients if #Prisoners <= 0 | Dont touch this!!
CheckEscapeDist = 300.0, -- Escape check dist
CheckDist = true, -- Prisoners only (escape when far away)

Language = 'en', -- 'en', 'cs

Target = {
    CheckMenuDistInterval = 250, -- How many tick interval should check dist opened menu?
    CheckMenuDist = 1.5, -- Distance of when hiding of interaction menu should perform?
    CheckDist = 1.5,  -- Distance of showing options when performing target
},

Activities = {
    DRAW_LINE = {
        rgb = vec3(14, 227, 7),  -- Related to jobs, as help draw line
        opacity = 255 -- Opacity
    }
},

Prison Yard

All related settings for yard area.

-- Location: rcore_prison/configs/config.lua ['Yard']
Yard = {
    AnnoucementState = true, -- Enable annoucement in Prison yard from Warden
    AnnoucementAlarmState = false, -- Enable / Disable annoucement of Alarm, when break-out in progress.
},

Inmates

All related settings for Inmates (tasks, trades etc)

-- Location: rcore_prison/configs/config.lua ['Inmates']
Inmates = {
    Stab = 2, -- How many prisoners needs to be online to allow this option.
},

Community service

Community service

-- Location: rcore_prison/configs/config.lua ['CS']
CS = {
    DisableGameControls = true, -- When doing community service task, disabled any interaction (handy for abuser with clearing anims and so on)
    DefaultPeroll = 5, -- 6 Hours, when there is no defined time for jailed user CSW (command)
    Place = vec3(236.464233, -409.489075, 47.924313), -- Place of NPC where CS user is reporting him self and taking tasks.

    CleaningAnimTime = 0.1 * 1000,
    ReducePeroll = 1, -- 1 peroll from CS sentence, after finished current CS task
    PoolCooldown = 5 * 60 * 1000, -- When user finished specific zone, when should be added back to zone select pool?

    OUTLINE = {
        color = vec3(255, 255, 255), -- Color of outline on entity
        opacity = 80 -- Opacity of outline.
    }
}

NPC

NPC configuration

-- Location: rcore_prison/configs/config.lua ['NPC']
NPC = {
    SpawnNPC = false, -- Handle spawning of guards running arround Prisoners 
    HandleNPCPoolState = true, -- Disable spawning on NPC from scenario!
},

Circuit minigame

Circuit configuration

-- Location: rcore_prison/configs/config.lua ['Circuit']
Circuit = {
    Lifes = 3, -- How much lifes person has for Electrician
    Difficulty = 1, -- 1, 2, 3, 4, 5, 6 --> This is ignored when EachJobLevelIncreaseDifficulty is enabled

    EachJobLevelIncreaseDifficulty = true, -- If enabled, when doing Electrician each tasks gets harder 1, 2, 3, 4, 5, 6

    Keybinds = {
        ['ARROW_UP'] = 172,
        ['ARROW_DOWN'] = 173,
        ['LEFT_ARROW'] = 174,
        ['RIGHT_ARROW'] = 175,
        ['BACKSPACE'] = 177,
    }
}

Canteen

Prison canteen settings

Canteen  = {
    FreeFood = true,
    TakeFoodTimeout = 5 * 60 * 1000,

    PackageItems = {
        {
            itemName = 'water',
            count = 2,
        },
        {
            itemName = 'burger',
            count = 3,
        }
    }
}

Gym

Gym

-- Location: rcore_prison/configs/config.lua ['Gym']
Gym = {
    ['Cranks'] = {
        action = {
            percentIncrease = 2,
            time = 4,
        },
        skills = {
            strength = 0.3,
            stamina = 0.1,  
        }
    },

    ['Situps'] = {
        action = {
            percentIncrease = 8,
            time = 1,
        },
        skills = {
            strength = 0.3,
            stamina = 0.1,  
        }
    },

    ['Musclechin'] = {
        action = {
            percentIncrease = 2,
            time = 4,
        },
        skills = {
            strength = 0.3,
            stamina = 0.1,  
        }
    },
},

Target

Target

-- Location: rcore_prison/configs/config.lua ['Target']
Target = {
    CheckMenuDistInterval = 250, -- How many tick interval should check dist opened menu?
    CheckMenuDist = 1.5, -- Distance of when hiding of interaction menu should perform?
    CheckDist = 1.0,  -- Distance of showing options when performing target
},

Activities

Activities

-- Location: rcore_prison/configs/config.lua ['Activities']
Activities = {
    DRAW_LINE = {
        rgb = vec3(14, 227, 7),  -- Related to jobs, as help draw line
        opacity = 255 -- Opacity
    }
},

Minigame

Package of Cigarrets

-- Location: rcore_prison/configs/config.lua ['Minigame']
Minigame = {
    Steps = 5,
    MoveStep = 0.09, -- Needs to be higher > 0.02
    Tolerance = 0.025,
    TimeAcc = 0.2,
},

Commands

-- Location: rcore_prison/configs/config.lua ['Commands']

Jobs

-- Location: rcore_prison/configs/config.lua ['Jobs']

There is option to define your jobs, restriction for commands.

Accounts

-- Location: rcore_prison/configs/config.lua ['Accounts']

There are options for Prisoner accouns, which you can define:

Release

-- Location: rcore_prison/configs/config.lua ['Release']

There are options for prisoner release, which you can define.

KeepItems

-- Location: rcore_prison/configs/config.lua ['KeepItems']

You define specific iems, which prisoners can bring inside Prison.

Usage:

-- Location: rcore_prison/configs/config.lua ['KeepItems']
-- All of these items, can user bring inside jail / outside.
-- Note: Its recommended to define canteen items, so prisoners can get them.

KeepItems = {
    ['water'] = true,
    ['sprunk'] = true,
    ['coffee'] = true,
    ['ecola'] = true,
    ['ecola_light'] = true,
    ['sludgie'] = true
},

Level

You can define level debug, very useful when you want to see whats happening in background.

-- Location: rcore_prison/configs/config.lua ['Levele']

Level = {
   Debug = 3 -- Level [1, 2, 3]
},

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