Adding a new clothes shop
Config.Stores = {
{
position = vector3(-1164.99,-1586.59,4.38), --Position of blip
label = 'Vespuci - Masky', --Mask at vespuci beach
sprite = 362, --Blip sprite
color = 60,--Blip color
society = 'society_goverment', --Sociaty that will gain money from this shop, or remove it if you dont want to use it
sections = {
glasses = {--Section is one 3D openable text
pos = vector3(-1164.99,-1586.59,4.38), --Position of it
label = '🙈', --Display label
help = 'Press ~INPUT_CONTEXT~ to open clothes shop with mask', --Help text
components = { --Every section has components
{
label = 'Mask', --Component label
name = 'mask_1', --Component name are using from skinchanger names mask_1, mask_2 etc
from = -1, --From
to = 160, --To (automaticly setup so value doesnt matter)
current = -1, --Start position (setup by current player clothes)
reset = {
'mask_2' --If player will change mask_1 - reset mask_2 value
},
price = 50, --Price for mask:_1
blacklist = {
26,27, --Blacklist for only this shop, you can also use global blacklist, whitelist
}
},
{
label = 'Color of the mask', --Mask 2 label
name = 'mask_2', --mask_2
from = 0,
to = 20,
current = 0,
price = 10, --Price for this element
},
},
cam = {
offset = { --Camera offset
x = 0.0,
y = 1.0,
z = 0.7
},
pointOffset = { --Offset of point
x = 0,
y = 0,
z = 0.8
},
taskHeading = 100.66 --Heading, where the player will look
}
},
}
},
}
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