Camera prolog

There you can find all informations related to our camera prolog system.

Overview

The cameraProlog object is used to define the initial camera position and rotation, as well as a series of points that the camera will move to during a prologue sequence.

  • Note: There is no editor in current version, but could be tested along with config.lua/Prolog.ResetCacheState = true, so each time prolog will be loaded.

Properties

  • initCameraPosition

    • This property is a vector3 that defines the initial position of the camera.

  • initCameraRot

    • This property is a vector3 that defines the initial rotation of the camera.

  • initGameplayCamRot

    • This property is a vector3 that defines the initial rotation of the gameplay camera.

  • points

    • This property is an array of objects that define the points that the camera will move to during the prologue sequence.

    • pos

      • This property is a vector3 that defines the position of the camera at this point in the sequence.

    • rot

      • This property is a vector3 that defines the rotation of the camera at this point in the sequence.

    • duration

      • This property is a number that defines the duration of time that the camera will take to move to this point.

    • text

      • This property is a string that defines the text that will be displayed on the screen during this point in the sequence.

    • textTimeout

      • This property is a number that defines the amount of time that the text will be displayed on the screen.

    • textRenderTime

      • This property is a number that defines the amount of time that the text will take to fade in and out.

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