Seats
Managing Seats in the Casino Editor
The Seats editor allows you to quickly create sit interaction spots anywhere on the map. It does not spawn any chairs or objects โ it simply defines a position and rotation and marks that location as a usable seat.
When a player approaches the defined seat location, they can interact with it (for example by pressing E) to sit down using the configured seating behavior.

Editor Settings
Seat type
Select/List
Choose seat behavior type (1 normal seat, 2 chair/bar seat)
Duplicate seat
Action
Create a copy of selected seat at the same coordinates/heading
Delete seat
Action
Delete selected seat
Add seat
Action
Create a new local seat near current player position
Add global seat
Action
Open global seat menu for model-wide seat definitions
Preview / Seat Type

Normal seat
Standard sit spots using normal seat enter/idle behavior

Chair/Bar seat
Chair/bar-like sit spots using the alternate seating flow
GlobalSeats (important)
Global seats are model-based seat definitions in rcore_casino/configs/seats.lua under GlobalSeats.
Use these when you want a single model to act as a seat everywhere in the map/interior, with optional animation offsets.
name
Text
Display name for global seat definition
model
Hash/Number
Object model hash used for global seat matching
type
Number
Seat type (1 normal, 2 chair/bar)
offset
Vector3
Animation position offset applied when using this model
offsetHeading
Number
Heading offset applied to seating animation
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