Office Computers
Managing Office Computers in the Casino Editor
The Office Computers editor allows you to create interactive computer setups inside the casino. Each setup is composed of three main parts: a table, chair, and computer object.
Players can approach the chair, sit down, and interact with the computer. By default, these computers are used by staff or administrators to view and control security cameras around the casino.
However, the computer interaction is fully configurable. Instead of cameras, it can trigger custom events, exports, or other scripted actions, allowing the computer to be used for various gameplay features.

Editor Settings
Name
Text
Choose a display name for the computer setup
Notify text
Text
Set interaction prompt shown near computer chair target
Table model
Select/List
Choose table object model (0 = do not create)
Chair model
Select/List
Choose chair object model (0 = do not create)
Use map chair (link chair)
Action
Open nearby chair entity linker and attach to existing mapped chair
Use model chair
Action
Switch back to created/model-based chair mode after linking map chair
Computer model
Select/List
Choose computer object model (0 = do not create)
Action type
Select/List
Choose interaction mode: event, export, none, cameras
Event name
Text
Event payload used when action type is event
Export name
Text
Export string used when action type is export
Manage cameras
Action
Add/delete camera screen entries when action type is cameras
Restrictions
Action
Open restrictions editor for computer access rules
Proximity
Number
Set interaction/subscription distance in meters
Load only interiors
Toggle
Load this computer setup only while players are in interiors
Add computer
Action
Create a new computer setup with default chair/table/computer objects
Delete computer
Action
Delete selected computer setup
Chair linking and chair creating
Office computers support two chair workflows:
Create chair from model (
chair.createObject = true) usingComputerChairModels.Link existing mapped chair (
chair.createObject = false) by selecting Use map chair and choosing one of the nearby detected chair entities.
This makes it easy to integrate computers into custom interiors where chairs are already mapped.
Preview / Object

Chair object
chair
vw_prop_vw_offchair_02

Table object
table
v_ind_dc_desk01

Computer object
computer
ch_prop_laptop_01a
Model lists
Selectable models are configured in rcore_casino/configs/computers.lua:
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