Roulette

General guide to Roulette gameplay

Roulette is a prediction betting game: place chips on numbers or groups, then win if the result lands on your bet.

What game is it?

This implementation uses an American-style layout (including 0 and 00).

You can place:

  • Inside bets (specific numbers/combinations)

  • Outside bets (red/black, even/odd, dozens, columns, halves)

How to play

  1. Place one or more bets before betting timer ends.

  2. Mix inside/outside bets within table limits.

  3. Wheel resolves to a winning number.

  4. Winning bets are paid by bet type; losing bets are collected.

Common payout examples

  • Straight-up: 35:1

  • Split: 17:1

  • Street / Trio: 11:1

  • Corner: 8:1

  • Line (6 numbers): 5:1

  • Five-number (0/00/1/2/3): 6:1

  • Red/Black, Even/Odd, 1-18 / 19-36: 1:1

  • Dozens / Columns: 2:1

Where to configure Roulette

Main config file:

  • rcore_casino/configs/roulette.lua

Important sections:

  • RouletteConfigs (bet limits, timers, RTP/bias tuning)

  • Roulettes (table instances placed in world)

  • RoulettePlayableHashes (playable table models -> default config)

  • RouletteSettings, RoulettePedModels, RouletteAmbientPeds

Rules/welcome text shown to players is localized in:

  • rcore_casino/locales/en.lua (keys such as ROULETTE_WELCOME, ROULETTE_RULES)

Example config instance

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