Checkpoints

Managing Checkpoints in the Casino Editor

The Checkpoints editor page manages interactive marker checkpoints for event triggering, teleporting, and casino vehicle podium interactions.

Editor Settings

Setting
Type
Info

Name

Text

Choose a display name for the checkpoint

Checkpoint type

Select/List

Choose behavior: event, teleport, or casinovehicle

Marker style

Select/List

Set GTA marker type id (0..43)

Marker scale

Select/List

Set marker size scale

Notify text

Text

Set interaction/prompt text shown for this checkpoint

Marker color

Color preset + RGBA

Set marker color using presets or custom channels

Event name

Text

Set triggered event name when type is event

Teleport coords (X/Y/Z)

Vector3

Teleport destination when type is teleport

Use current coords

Action

Copy current player position into teleport coordinates

Fade while teleport

Toggle

Enable/disable screen fade during teleport flow

Podium id

Select/List

Select podium spinner id when type is casinovehicle

Restrictions

Action

Open restrictions editor for access rules

Proximity

Number

Set interaction/subscription distance in meters

Load only interiors

Toggle

Load this checkpoint only while players are in interiors

Add checkpoint

Action

Create a new checkpoint near current player position

Delete checkpoint

Action

Delete selected checkpoint

CheckpointTypes

Type
Behavior
Main fields used

event

Runs configured event when player interacts with the checkpoint.

eventName, notifyText, restrictions

teleport

Teleports player to configured destination when interacted.

teleportCoords, fadeWhileTeleport, notifyText, restrictions

casinovehicle

Uses linked podium spinner/vehicle context for casino vehicle interaction flow.

podiumId, notifyText, restrictions

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