Checkpoints
Managing Checkpoints in the Casino Editor
The Checkpoints editor page manages interactive marker checkpoints for event triggering, teleporting, and casino vehicle podium interactions.

Editor Settings
Name
Text
Choose a display name for the checkpoint
Checkpoint type
Select/List
Choose behavior: event, teleport, or casinovehicle
Marker style
Select/List
Set GTA marker type id (0..43)
Marker scale
Select/List
Set marker size scale
Notify text
Text
Set interaction/prompt text shown for this checkpoint
Marker color
Color preset + RGBA
Set marker color using presets or custom channels
Event name
Text
Set triggered event name when type is event
Teleport coords (X/Y/Z)
Vector3
Teleport destination when type is teleport
Use current coords
Action
Copy current player position into teleport coordinates
Fade while teleport
Toggle
Enable/disable screen fade during teleport flow
Podium id
Select/List
Select podium spinner id when type is casinovehicle
Restrictions
Action
Open restrictions editor for access rules
Proximity
Number
Set interaction/subscription distance in meters
Load only interiors
Toggle
Load this checkpoint only while players are in interiors
Add checkpoint
Action
Create a new checkpoint near current player position
Delete checkpoint
Action
Delete selected checkpoint
CheckpointTypes
event
Runs configured event when player interacts with the checkpoint.
eventName, notifyText, restrictions
teleport
Teleports player to configured destination when interacted.
teleportCoords, fadeWhileTeleport, notifyText, restrictions
casinovehicle
Uses linked podium spinner/vehicle context for casino vehicle interaction flow.
podiumId, notifyText, restrictions
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