Bartenders
Managing bartenders in the Casino Editor
The Bartenders editor page manages bartender NPCs used by the casino bar system.

Editor Settings
Name
Text
Choose a display name for the bartender
Items
Multi-select list
Select which drinks/items this bartender can sell
Ped model
Select/List
Choose which NPC model the bartender uses
VIP only
Toggle
Restrict this bartender to VIP players only
Society enabled
Toggle
Enable society/account integration for this bartender
Society name
Text/List
Set the society/account name used when society is enabled
Proximity
Number
Set proximity distance in meters
Load only interiors
Toggle
Load this bartender only while players are in interiors
BartenderItemList
Items available in the bartender editor are loaded from BartenderItemList in rcore_casino/configs/bartender.lua. If you want to be able to select a new drink/item in the editor, you must add it to this item list first.

Beer
5
Yes
casino_beer

Burger
10
Yes
casino_burger

Coffee
5
Yes
casino_coffee

Coke
5
Yes
casino_coke

Donut
5
Yes
casino_donut

Ego Chaser
5
Yes
casino_ego_chaser

Lucky Potion
5
Yes
casino_luckypotion

PsQs
5
Yes
casino_psqs

Sandwitch
10
Yes
casino_sandwitch
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Sprite
5
Yes
casino_sprite

Vodka Shot
5
No
-

The Mount Whiskey Shot
5
No
-

Richard's Whiskey Shot
5
No
-

Macbeth Whiskey Shot
5
No
-

Blรชuter'd Champagne Silver
5
No
-

Blรชuter'd Champagne Gold
5
No
-

Blรชuter'd Champagne Diamond
5
No
-
BartenderItemList Field Reference
Use this as a quick guide when creating your own bartender items in rcore_casino/configs/bartender.lua (BartenderItemList).
category
Text
Groups and sorts items in bartender menu
title
Text
Item display name in bartender/snack menu and warnings
description
Text
Item description shown in menus
price
Number
Purchase price
icon
Image path (Text)
Menu icon/image for item
buyEvent
Event array
Event triggered when player buys item (normally {"rcore_casino:BarPurchase", itemId})
inventoryName
Text
Inventory item key to give on purchase
showInSnackMenu
Toggle
Whether inventory item appears in snack/use menu
useEvent
Event array
Event fired when item is used from snack menu (normally {"rcore_casino:BarUse", itemId})
removeHunger
Toggle
Apply hunger restore effect on use
removeThirst
Toggle
Apply thirst restore effect on use
buyDrunkLevelIncrease
Number
Increase drunk level immediately on purchase
useDrunkLevelIncrease
Number
Increase drunk level when used from inventory/snack menu
canBuyWithBonus
Toggle
Allows free purchase using drink bonus counter
giveAnimation
Object
Configures bartender hand-over animation and prop
giveAnimation.type
Number
Selects animation preset for hand-over
giveAnimation.prop
Text (model)
World prop model bartender hands over
giveAnimation.offset
Vector3 (optional)
Extra hand-over scene offset
giveAnimation.propOffset
Vector3 (optional)
Extra prop offset for alignment
useAnimation
Object
Configures player consumption animation
useAnimation.animDict
Text
Animation dictionary name
useAnimation.animName
Text or list
Animation clip(s) played while using item
useAnimation.animTime
Number or list
When to stop/wait for each clip phase
useAnimation.prop
Text (model)
Prop attached to player while consuming
useAnimation.attachPos
Vector3
Attach position on hand bone
useAnimation.attachRot
Vector3
Attach rotation on hand bone
useAnimation.bone
Number
Ped bone ID for prop attachment
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