Elevators

Managing Elevators in the Casino Editor

The Elevators editor page simply lets players link existing elevator doors from their interiors and make them usable by linking the left and right doors, then choosing a drop-off position.

Editor Settings

Setting
Type
Info

Name

Text

Choose a display name for the elevator group

Left wing

Action / Link selector

Open linker for the left elevator door object

Right wing

Action / Link selector

Open linker for the right elevator door object

Notify text

Text

Set interaction prompt shown near elevator target (for example Press E to enter.)

Drop-off X/Y/Z

Vector3 (read-only display + quick set)

Target teleport position after entering elevator

Drop-off heading

Number (read-only display + quick set)

Player heading after teleport

Use current coords

Action

Copy current player position/heading into drop-off fields

Proximity

Number

Set interaction distance in meters

Load only interiors

Toggle

Load this elevator only while players are in interiors

Add elevator

Action

Create a new elevator group

Delete elevator

Action

Delete selected elevator group

Door linking (left/right wings)

Linking elevator doors is designed to be simple:

  1. Open an elevator group.

  2. Select Left wing or Right wing.

  3. The editor scans nearby world objects and shows a list of matching door entities.

  4. The selected entity will be blinking, so you're sure you're picking the right object.

  5. Pick the correct entity from the list to link that side.

The link list is built from nearby objects (within ~10m) whose model matches ElevatorModels, so you get a direct selectable list of valid door entities instead of manually typing coordinates.

ElevatorModels

Valid linkable door models are defined in rcore_casino/configs/elevators.lua in ElevatorModels.

Only models from this list are shown in the door-link picker.

⚠️Interior requirement (important)

Elevator doors must already exist in the interior/map for elevator animations/interactions to work properly.

The system links to real world objects. In practice, this means you should map/place your elevator doors in your MLO first, then link them in the editor.

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