Elevators
Managing Elevators in the Casino Editor
The Elevators editor page simply lets players link existing elevator doors from their interiors and make them usable by linking the left and right doors, then choosing a drop-off position.

Editor Settings
Name
Text
Choose a display name for the elevator group
Left wing
Action / Link selector
Open linker for the left elevator door object
Right wing
Action / Link selector
Open linker for the right elevator door object
Notify text
Text
Set interaction prompt shown near elevator target (for example Press E to enter.)
Drop-off X/Y/Z
Vector3 (read-only display + quick set)
Target teleport position after entering elevator
Drop-off heading
Number (read-only display + quick set)
Player heading after teleport
Use current coords
Action
Copy current player position/heading into drop-off fields
Proximity
Number
Set interaction distance in meters
Load only interiors
Toggle
Load this elevator only while players are in interiors
Add elevator
Action
Create a new elevator group
Delete elevator
Action
Delete selected elevator group
Door linking (left/right wings)
Linking elevator doors is designed to be simple:
Open an elevator group.
Select Left wing or Right wing.
The editor scans nearby world objects and shows a list of matching door entities.
The selected entity will be blinking, so you're sure you're picking the right object.
Pick the correct entity from the list to link that side.
The link list is built from nearby objects (within ~10m) whose model matches ElevatorModels, so you get a direct selectable list of valid door entities instead of manually typing coordinates.

ElevatorModels
Valid linkable door models are defined in rcore_casino/configs/elevators.lua in ElevatorModels.
Only models from this list are shown in the door-link picker.
⚠️Interior requirement (important)
Elevator doors must already exist in the interior/map for elevator animations/interactions to work properly.
The system links to real world objects. In practice, this means you should map/place your elevator doors in your MLO first, then link them in the editor.
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