Digital Walls
Managing Digital Walls in the Casino Editor
The Digital Walls editor page manages in-world video screens rendered using GTA V render targets and a DUI (Chromium) web view.

Each wall:
streams a video file through an internal web view
renders the video onto a GTA render target
optionally spawns a custom object model to display the screen
Render Targets
Digital walls use GTA V named render targets.
A render target is a texture surface attached to a model where the video will be drawn.
Two fields define this link:
renderTargetName
Name of the render target used by the game engine
renderModel
Model that owns the render target
The render target must already exist on the model.
Example of the Diamond Casino wall:
renderTargetName
casinoscreen_01
renderModel
vw_vwint01_video_overlay
Editor Settings
Name
Text
Choose a display name for the digital wall
Playback speed
Select/List
Set video playback rate (0.0 to 5.0)
Video rotation
Select/List
Rotate video texture mapping in degrees (0 to 360)
Render width
Select/List + Text Input
Set render texture width (10 to 2048)
Render height
Select/List + Text Input
Set render texture height (10 to 2048)
Use custom model
Toggle
Spawn/manage a custom object model for the wall display surface
Video URL
Text
Set the direct video file URL used by the wall stream
Object model
Text
Set model used for render target linking (casinowall alias resolves to vw_vwint01_video_overlay)
Render target
Text
Set named render target to draw the video texture into
Proximity
Number
Set interaction/subscription distance in meters
Load only interiors
Toggle
Load this wall only while players are in interiors
Reload wall
Action
Force wall stream refresh for subscribers
Add wall
Action
Create a new digital wall at current player spawn coords/heading
Delete wall
Action
Delete selected digital wall
Creating Wall
By default, the editor creates a TV object with the default Diamond video attached. This is the same video effect used inside the Diamond Casino.
You can change the Object Model to any prop you prefer. However, make sure the selected model contains a render target that can display the video. If the object does not include a render target, the video will not appear on the surface.

Linking Wall to an Interior Object
Some interiors already contain prebuilt render targets.
A good example is the Diamond Casino, which includes several surfaces designed to display video content.
These surfaces usually appear as black rectangles in the interior. They are render targets that can display custom textures or video.
Instead of spawning a prop, the system can attach the video renderer directly to one of these interior render targets.
To use this method, make sure to disable the "Spawn Object" option in the editor menu. This will prevent the system from creating a new prop and instead link the wall to the existing interior surface.

⚠️Performance Notes
Digital walls rely on GTA V's DUI rendering system. Each wall runs its own video renderer, which consumes system resources. Because of this, the number of simultaneously active walls is naturally limited by the game engine.
For optimal performance, it is recommended to keep the number of active video walls reasonable, especially when placing multiple walls within the same area.
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