Teams
Team-related settings for creation, roles and other team-related settings.
Roles
Roles are used to define permissions for team members, can be assigned to team members and are used to control which actions members can perform.
Each role has a name, permissions and an order, order is used to sort roles in the team management menu.
Members with permission
CHANGE_MEMBER_ROLEcan change roles of other members, but only to roles that are lower than their own role based on the Order value.###
OrderConfig Property
Order of the role is used to sort roles in the team management menu and to determine if member can change roles of other members.
Default Config Property
Default Config PropertyOption to role for new members, must be unique among other roles.
Owner Config Property
Owner Config PropertyOption to role for team owners, must be unique among other roles.
Permissions List
TeamPermissions.ATTEND_RACE
Allow member to attend races
TeamPermissions.DEPOSIT_MONEY
Allow member to deposit money to team balance
TeamPermissions.WITHDRAW_MONEY
Allow member to withdraw money from team balance
TeamPermissions.PAY_RACE_FEE
Allow member to pay race join fee, if member does not have that permission, they can join only races without fee
TeamPermissions.MANAGE_TEAM
General permission to manage team, allows editing and performing actions not covered by other permissions
TeamPermissions.KICK_MEMBER
Allow member to kick other members from the team (except equal or higher roles)
TeamPermissions.ADD_MEMBER
Allow member to invite new player to the team
TeamPermissions.CHANGE_MEMBER_ROLE
Allow member to change roles of other members (except equal or higher roles)
TeamPermissions.DISBAND_TEAM
Allow member to disband the team
TeamPermissions.RENAME_TEAM
Allow member to rename the team, not applicable to base teams
TeamPermissions.CHANGE_TEAM_ICON
Allow member to change team icon, not applicable to base teams
TeamPermissions.MANAGE_UPGRADES
Allow member to manage team upgrades
TeamPermissions.VIEW_TRANSACTIONS
Allow member to view team transactions
Upgrades
The Upgrades section defines all available performance and service improvements for vehicles, pitstops, and repairs.
Each upgrade is set in tiers, starting with a Base tier (free) and additional paid tiers with improved performance.
Upgrades can be purchased by team members with permission
MANAGE_UPGRADESin the team management menu.
Vehicles
Determines which car models players can use and their progression.
Name – Display name of the vehicle.
Model – Vehicle spawn model.
Base – If set to true, this tier is free and available from the start.
Price – Cost to purchase the upgrade (if not base).
Example:
Tier 1: F1 Car (openwheel1) – Base tier, free.
Tier 2: F1 Car Upgraded (openwheel2) – Costs $5000.
Pitstop
Controls how fast pitstops are performed.
Name – Name of the pitstop type.
Time.Min & Time.Max – Minimum and maximum duration in milliseconds for pitstop completion.
Base – Free starting tier.
Price – Cost to unlock faster pitstops.
Example:
Standard Pitstop – 5–7 seconds, free.
Improved Pitstop – 3–5 seconds, costs $2000.
Repair
Defines the repair speed during races or events.
Name – Name of the repair service.
Time.Min & Time.Max – Time range for completing a repair (milliseconds).
Base – Free starting tier.
Price – Cost for faster repair services.
Example:
Standard Repair – 30–40 seconds, free.
Improved Repair – 20–25 seconds, costs $3000.
Other
PlayerMaxTeams
Maximum number of teams a player can be in.
Create.AdminOnly
Whether only administrators can create teams
Create.Price
Setting the price for team creation.
Create.MaxTeams
Maximum number of teams that can be created and active.
Create.MaxTeamNameLength
Maximum length of team name.
Manage.MaxMembers
Maximum of members in one team.
Manage.Rename
Whether team can be renamed or not.
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