Races

Race-related configuration for creating, joining, and running track races. Configuration is located in configs/config.race.lua.


Overview

Config.Race controls:

  • Minimum requirements for race creation (racers, laps)

  • Who is allowed to create races

  • Join point entity + target interaction

  • Countdown before race start

  • Checkpoint marker appearance

  • Points system (positions + fastest lap)

  • Prize pool rules and payout distribution


Settings

Key
Default
Description

MinimumRacers

2

Minimum number of racers selectable/required in the create race menu.

MinimumLaps

2

Minimum number of laps selectable/required in the create race menu.

Countdown

5000

Countdown time in milliseconds before the race starts.


CreateRestriction

Defines who can create a new race at the track join point.

Default (Everyone can create)

Job Restriction Example

Only players with a specific job and minimum grade can create races.

Admin Restriction Example

Only admins can create races.

Key
Description

CreateRestriction.type

Restriction mode (ALL, JOB, ADMIN).

CreateRestriction.data.job

(JOB only) Job name required to create a race.

CreateRestriction.data.grade

(JOB only) Minimum job grade required.


JoinPoint

Join point is where players can create or join races.

Entity

Controls what entity is spawned at the join point (usually a ped).

Key
Default
Description

JoinPoint.Entity.Model

`s_m_m_cntrybar_01`

Model used for the join point ped/object.

JoinPoint.Entity.Type

1

Entity type: 1 = PED, 3 = OBJECT.

Target (Optional)

Only works if a target system is installed and configured via the bridge.

Key
Default
Description

JoinPoint.Target.Icon

'fas fa-car'

Target icon shown in the interaction UI.

JoinPoint.Target.Distance

4.0

Max interaction distance in meters.


CheckpointMarker

Checkpoint marker settings shown on the track.

Key
Default
Description

CheckpointMarker.Enabled

true

If true, checkpoint markers will be visible during the race.

CheckpointMarker.Type

43

FiveM marker type. Reference: https://docs.fivem.net/docs/game-references/markers/

CheckpointMarker.Scale

{ 10.0, 0.01, 2.0 }

Marker scale as { X, Y, Z }.

CheckpointMarker.Color

{ 235, 158, 52, 100 }

Marker color as { R, G, B, A } (A = alpha/transparency).


Points

Points are awarded after all racers finish. These points are used in:

  • team leaderboards

  • racer leaderboards

  • race leaderboards

Position Points

By default, points are set similarly to the real-life points system.

Position
Points

1

25

2

18

3

15

4

12

5

10

6

8

7

6

8

4

9

2

10

1

Fastest Lap Bonus

Key
Default
Description

Points.FastestLap

1

Bonus points awarded to the racer who sets the fastest lap. Added on top of position points.


PrizePool

Prize pool is money distributed to racers based on their final positions.

Multipliers & Limits

Key
Default
Description

PrizePool.RegistrationFeeMultiplier

1.1

Multiplies the registration fee (e.g. 10001100).

PrizePool.PrizePoolMultiplier

1.0

Multiplies the prize pool total (e.g. 1000010000).

PrizePool.MaximumPoolAmount

1000000

Caps the prize pool amount (if calculated pool exceeds this, this max is used).

Distribution

Percentage split of the final prize pool per finishing position.

Position
Share

1

0.40 (40%)

2

0.20 (20%)

3

0.10 (10%)

4

0.05 (5%)

5

0.05 (5%)

6

0.05 (5%)

7

0.05 (5%)

8

0.05 (5%)

9

0.025 (2.5%)

10

0.025 (2.5%)

✅ Tip: Make sure the distribution adds up to 1.0 (100%) if you want the full prize pool to be paid out.

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