World effects
-- The key must be same like in Config.MixerList otherwise it wont show in mixer
Config.WorldEffects["Galaxy club"] = {
effects = {
-- first effect
{
-- effect enum name (Will be described below)
name = Effects.COMET,
-- What kind of button type it is (Will be described below)
ButtonType = ButtonType.TOGGLE,
-- position list where all the effect will happen
position = {
-- first position
{
-- the mixer position
mixerPosition = vector3(-1595, -3012, -79),
particlesPosition = {
-- pos = position where the effect will happened
-- rot = rotation of the effect
-- the last argument for rotation is unusually the scale of the effect.
{ pos = vector3(-1596.2, -3008.02, -80.8), rot = vector4(-90.0, 0, 0, 1.5) },
{ pos = vector3(-1598.43, -3015.68, -80.8), rot = vector4(-90.0, 0, 0, 1.5) },
}
},
-- another one
{
--......
},
},
},
-- second effect
{
--....
},
},
}Last updated