Add new prop for custom mixer
All existing objects can be found in the directory: xdiskjockey/config.lua
Config.SpawnMixerTable = {
-- you can define what model it will spawn at what coords + heading and render distance
-- this is mostly used for adding the DJ mixer in the world so there just
-- isnt marker alone.
{
model = "sf_prop_sf_dj_desk_02a",
pos = vector3(683.8, 570.87, 129.46),
heading = 161.39,
renderDistance = 100.0,
},
{
model = "sf_prop_sf_dj_desk_02a",
pos = vector3(199.58, 1165.72, 226.01),
heading = 105.42,
renderDistance = 100.0,
},
}
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