Troubleshooting
Solutions to the most common issues with rcore_prison.
🔊 Audio
Prison break plays other resource's sounds (native).
This might happen, since together with our resource you might be hitting limit of the audio banks loaded at the time.
Solution: Go to
rcore_prison/config.luaand setSounds.UseCustomAlarmSound = true.
Sounds = {
UseCustomAlarmSound = true, -- This allow you to enable/disable prison break alarm with own
}🎒 Inventory
Inventory items not being removed when jailed.
Make sure you are running one of the supported inventories.
If using a supported inventory, check the
Config.Stash.KeepItemssection inrcore_prison/config.lua.By default, items like
water,bread, andsludgieare defined to remain in the inventory.
My items are not restored when I get released.
Stashed items can be found at the Lobby Warden, typically near the prison lobby where the player is released.
If items are missing, check the database
rcore_prison_stashto confirm if saved items exist.
👔 Outfits
Why don't I have a prison outfit when jailed?
Configure outfits in
rcore_prison/outfits.lua.Refer to the prison outfit configuration guide.
Ensure a supported clothing resource is being used.
📡 Dispatch
Why dispatch is not being called?
When police units received dispatch call:
When Guards see broken wall, alarm will be started and dispatch is called (
Prison break active)When Guards see Prisoner cutting through wall, alarm will be started and dispatch is called (
Prison break active)
Guards can see only 180 view angle to see/report anything that occurs.
See full feature how it works on the Prison Break page.
I cannot see any dispatch when running ps-dispatch.
Execute the command
prisonsetup ps-dispatchin the server console.Restart the server and verify conditions where dispatch should be invoked - see above.
To enforce dispatch, modify
DispatchSettingsinconfig.luaand set both options totrue(note: this is not recommended as it may break immersion).
🎥 Freecam ban (Prolog)
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