Outfits
Overview
This guide will walk you through the process of customizing prisoner outfits.
Guide:
This structure is our custom one to handle multiple clothing resources in one structure!
To adjust your prison outfits for your clothing script, follow the steps below:
Open the outfits file
Navigate to the directory where the outfits.lua file is located: rcore_prison/outfits.lua.
Open outfits.lua in a text editor of your choice.
Outfits = {
male = {
{ componentId = CLOTHING_COMPONENTS.SHIRT, drawableId = 15, textureId = 0 },
{ componentId = CLOTHING_COMPONENTS.BODY, drawableId = 238, textureId = 0 },
{ componentId = CLOTHING_COMPONENTS.BODY_ARMOR, drawableId = 0, textureId = 0 },
{ componentId = CLOTHING_COMPONENTS.DECALS, drawableId = 0, textureId = 0 },
{ componentId = CLOTHING_COMPONENTS.ARMS, drawableId = 15, textureId = 0 },
{ componentId = CLOTHING_COMPONENTS.PANTS, drawableId = 64, textureId = 4 },
{ componentId = CLOTHING_COMPONENTS.SHOES, drawableId = 27, textureId = 0 },
{ componentId = CLOTHING_COMPONENTS.BAGS_AND_PARACHUTE, drawableId = DRAWABLE.NONE, textureId = 0 },
{ componentId = CLOTHING_COMPONENTS.MASKS, drawableId = DRAWABLE.NONE, textureId = 0 },
{ isProp = true, componentId = PROP_COMPONENTS.HATS, drawableId = DRAWABLE.NONE, textureId = 0 },
{ isProp = true, componentId = CLOTHING_COMPONENTS.MASKS, drawableId = DRAWABLE.NONE, textureId = 0 },
{ isProp = true, componentId = PROP_COMPONENTS.EARS, drawableId = DRAWABLE.NONE, textureId = 0 },
{ isProp = true, componentId = PROP_COMPONENTS.WATCHES, drawableId = DRAWABLE.NONE, textureId = 0 },
{ isProp = true, componentId = PROP_COMPONENTS.BRACELETS, drawableId = DRAWABLE.NONE, textureId = 0 },
},
female = {
{ componentId = CLOTHING_COMPONENTS.SHIRT, drawableId = 15, textureId = 0 },
{ componentId = CLOTHING_COMPONENTS.BODY, drawableId = 23, textureId = 0 },
{ componentId = CLOTHING_COMPONENTS.DECALS, drawableId = 0, textureId = 0 },
{ componentId = CLOTHING_COMPONENTS.BODY_ARMOR, drawableId = 0, textureId = 0 },
{ componentId = CLOTHING_COMPONENTS.ARMS, drawableId = 12, textureId = 0 },
{ componentId = CLOTHING_COMPONENTS.PANTS, drawableId = 58, textureId = 1 },
{ componentId = CLOTHING_COMPONENTS.SHOES, drawableId = 27, textureId = 0 },
{ isProp = true, componentId = PROP_COMPONENTS.HATS, drawableId = DRAWABLE.NONE, textureId = 0 },
{ isProp = true, componentId = CLOTHING_COMPONENTS.MASKS, drawableId = DRAWABLE.NONE, textureId = 0 },
{ isProp = true, componentId = PROP_COMPONENTS.EARS, drawableId = DRAWABLE.NONE, textureId = 0 },
{ isProp = true, componentId = PROP_COMPONENTS.WATCHES, drawableId = DRAWABLE.NONE, textureId = 0 },
{ isProp = true, componentId = PROP_COMPONENTS.BRACELETS, drawableId = DRAWABLE.NONE, textureId = 0 },
}
}Customize the Values
In this case adjust only drawableId which has number and textureId if needed!
To understand the numbers better, refer to the clothing index here: RAGE MP Clothes: link
Note that you might need to find proper values on your server, especially if you have custom addon clothing that changes the default IDs.
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