> For the complete documentation index, see [llms.txt](https://documentation.rcore.cz/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://documentation.rcore.cz/paid-resources/rcore_housing/integrations/weather.md).

# Weather

The weather bridge keeps weather sync consistent when a player is inside a property interior.

## 🔎 Auto Detection

```lua
Config.Weather = AUTO_DETECT
```

Override with the matching constant only when detection picks the wrong one:

| Constant          | Resource              |
| ----------------- | --------------------- |
| `Weather.RENEWED` | `Renewed-Weathersync` |
| `Weather.QB`      | `qb-weathersync`      |
| `Weather.CD`      | `cd_easytime`         |
| `Weather.VSYNC`   | `vSync`               |
| `Weather.AV`      | `av_weather`          |

## 🧩 Supported Resources

{% tabs %}
{% tab title="Renewed-Weathersync" %}
Resource: `Renewed-Weathersync`

The bridge reads the current weather state from Renewed-Weathersync and applies the right interior lighting blend when the player enters / exits an interior.
{% endtab %}

{% tab title="qb-weathersync" %}
Resource: `qb-weathersync`

QBCore weather sync. Same interior lighting behaviour.
{% endtab %}

{% tab title="cd\_easytime" %}
Resource: `cd_easytime`

CodeSign Easytime - supported for legacy setups.
{% endtab %}

{% tab title="vSync" %}
Resource: `vSync`

The bridge reads the current weather state from vSync and applies the matching interior lighting blend on enter / exit.
{% endtab %}

{% tab title="av\_weather" %}
Resource: `av_weather`

AV Weather. Same interior lighting behaviour - the bridge syncs interior lighting to the av\_weather state.
{% endtab %}

{% tab title="Standalone" %}
Without a weather resource, the interior lighting uses the GTA default and doesn't react to weather changes outside.
{% endtab %}
{% endtabs %}
