Providers
rcore_housing ships compatibility layers for resources that expect a specific apartment / housing system to be running. These let starter apartments, character selection, and similar flows continue to work after you replace your existing housing with rcore_housing.
🪞 qb-apartments / qbx-apartments
rcore_housing/fxmanifest.lua declares:
provides {
'qb-houses',
'qb-apartments',
'qbx-apartments',
}This makes rcore_housing advertise itself as a drop-in replacement for qb-houses, qb-apartments, and qbx-apartments. Resources that check GetResourceState('qb-apartments') see it as started.
The provider lives at modules/bridge/providers/qb-apartments/ and translates the old apartment API calls (SetupSpawns, CreateApartment, etc.) into rcore_housing operations against the Starter Apartment system.
👤 Multicharacter Providers
The providers below integrate with character-select resources to restore last-known property locations and skip redundant starter apartment flows when a known player switches characters.
🔎 Support Status
op-multicharacter
External
Official Integration Coming
esx_multicharacter
Built-in
Handled by rcore_housing
17mov_charSystem
External
Official Integration Coming
qs_multicharacter
Built-in
Handled by rcore_housing
um-multichar
Built-in
Handled by rcore_housing
vms_multichar
Built-in
Handled by rcore_housing
wasabi_multichar
Built-in
Handled by rcore_housing
ZSX_Multicharacter
External
Official Integration Coming
op-multicharacter
Official integration with op-multicharacter character system.
Official op-multicharacter Integration Coming
This handler will be included out of the box in an upcoming op-multicharacter update. The integration has already been submitted to the op-multicharacter team for inclusion in their official release.
Setup
Download the handler file below
Place in:
op-multicharacter/integrations/server/housing/rcore_housing.lua
Download Handler
Features
Automatically assign a starter apartment to new characters
Integrates with op-multicharacter's character creation flow
esx_multicharacter
The provider at modules/bridge/providers/esx_multicharacter/ hooks into ESX's character-select to:
Restore the player's last known property location on spawn.
Skip the starter apartment flow for already-known characters.
Clean up housing player data if a character is deleted.
Hand off cleanly after a character switch.
No configuration is required - the provider activates automatically if esx_multicharacter is running.
Control auto-teleport behavior with Config.StarterApartment.TeleportOnAssign in configs/config.lua.
Built-in Provider
This provider is handled by rcore_housing and included in the base resource. No separate handler files are needed.
17mov_charSystem
Official integration with 17 Mov Character System.
Official 17mov_charSystem Integration Coming
This handler will be included out of the box in an upcoming 17 Mov Character System update. The integration has already been submitted to the 17 Mov team for inclusion in their official release.
Setup
Download the handler files below
Place in:
17mov_CharacterSystem/bridge/housing/rcore_housing/server.lua17mov_CharacterSystem/bridge/housing/rcore_housing/client.lua
Download Handlers
Features
Retrieve player's owned properties for spawn selection
Enter property by ID with automatic teleport
Restore last-visited property on character spawn
Remove last-property record for clean character switching
If you use a different multichar resource (e.g. qb-multicharacter), the standard playerLoaded hooks already cover the flow - no extra provider needed.
qs_multicharacter
The provider at modules/bridge/providers/qs_multicharacter/ hooks characterSpawned and multicharacter:endSpawn events. It waits for cutscenes to finish and screen fade to clear before handing spawn control to rcore_housing — ensuring the UI is ready before the player teleports to their property.
Built-in Provider
This provider is handled by rcore_housing and included in the base resource. No separate handler files are needed.
um-multichar
The provider at modules/bridge/providers/um-multichar/ tracks player loaded/unloaded state and provides an AwaitZonesUntilCharacterSpawned() helper. This ensures interaction zones and markers load only after the character is fully spawned, preventing race conditions.
No spawn or apartment handling - just timing synchronization. No configuration required.
Built-in Provider
This provider is handled by rcore_housing and included in the base resource. No separate handler files are needed.
vms_multichar
The provider at modules/bridge/providers/vms_multichar/ hooks characterSpawned and the custom newPlayerApartmentAssigned event. It waits for the NUI to unfocus and collision physics to load before requesting apartment spawn. If vms_spawnselector is running as a resource, rcore automatically defers spawn location selection to it instead of teleporting directly.
Built-in Provider
This provider is handled by rcore_housing and included in the base resource. No separate handler files are needed. The spawn selector files are managed separately under Spawn Selectors.
wasabi_multichar
The provider at modules/bridge/providers/wasabi_multichar/ mirrors vms_multichar: hooks characterSpawned, waits for NUI and collision loading, then requests apartment spawn. If wasabi_spawn is running, rcore automatically defers to it for spawn location selection.
Built-in Provider
This provider is handled by rcore_housing and included in the base resource. No separate handler files are needed. The spawn selector files are managed separately under Spawn Selectors.
zsx_multicharacter
The provider at modules/bridge/providers/zsx_multicharacter/ hooks ZSX's custom ZSX_Multicharacter:Listener:MainFinishedWork event and waits for screen fade to clear before requesting apartment spawn. ZSX handles character assignment itself - rcore only intercepts the spawn timing.
Built-in Provider
This provider is handled by rcore_housing and included in the base resource. No separate handler files are needed.
ZSX_Multicharacter
Official integration with ZSX Multicharacter system via modified addon and character files.
Official ZSX_Multicharacter Integration Coming
This handler will be included out of the box in an upcoming ZSX_Multicharacter update. The integration has already been submitted to the ZSX team for inclusion in their official release.
Setup
Download the replacement files below
Merge into your ZSX_Multicharacter resource:
ZSX_Multicharacter/server/functions/addon.lua(replaces existing)ZSX_Multicharacter/server/functions/characters.lua(replaces existing)
Download Handlers
Features
Automatically assign starter apartment to new characters
List owned properties on character select screen
Skip duplicate starter apartment flows for returning players
Prevent duplicate apartment creation on character creation
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