For the complete documentation index, see llms.txt. This page is also available as Markdown.

Clothing

Properties with a WARDROBE zone open the configured clothing resource for outfit changes.

🔎 Auto Detection

Config.Clothes = AUTO_DETECT

Override with the matching constant when detection picks the wrong one:

Constant
Resource

Clothes.RCORE

rcore_clothing

Clothes.IAPPEARANCE

illenium-appearance

Clothes.FAPPEARANCE

fivem-appearance

Clothes.QB

qb-clothing

Clothes.SKINCHANGER

skinchanger

Clothes.TGIANN

tgiann-clothing

Clothes.BL_APPEARANCE

bl_appearance

Clothes.QS_APPEARANCE

qs-appearance

Clothes.MOVEMENT

17mov_CharacterSystem

Clothes.CODEM_APPEARANCE

codem_appearance

Clothes.CRM_APPEARANCE

crm-appearance

Clothes.RAID

raid_clothes

Clothes.AK47

ak47_clothing

Clothes.VMS_CLOTHESTORE

vms_clothestore

🧩 Supported Resources

Resource: rcore_clothing

The bridge opens rcore_clothing in wardrobe mode anchored to the property's outfit storage.

Resource: illenium-appearance

The standard appearance fork used by most QBCore servers.

Resource: fivem-appearance

Generic appearance resource for non-QB servers.

Resource: qb-clothing

Vanilla QBCore clothing system.

Resource: skinchanger

GTA-native skin/outfit system, popular on legacy ESX setups.

Resource: tgiann-clothing

Opens tgiann-clothing in wardrobe mode anchored to the property's outfit storage.

Resource: bl_appearance

The bridge opens bl_appearance for outfit changes at the WARDROBE zone.

Resource: qs-appearance

Quasar appearance. Outfits save back to the property's outfit storage.

Resource: 17mov_CharacterSystem

17mov Character System - opened in wardrobe mode from the property zone.

Resource: codem_appearance

Codem appearance. The bridge hands off the WARDROBE interaction to codem_appearance.

Resource: crm-appearance

CRM appearance system - opened for outfit changes at the wardrobe.

Resource: raid_clothes

Raid clothing store. The wardrobe routes to raid_clothes for skin/outfit editing.

Resource: ak47_clothing

AK47 clothing system - opened in wardrobe mode anchored to the property.

Resource: vms_clothestore

VMS clothes store. The bridge opens it for outfit changes at the WARDROBE zone.

Without a clothing resource, the WARDROBE zone opens only the in-house outfit storage UI with no skin / clothing editor.

🧭 Property Setup

Add a WARDROBE zone when creating a property - see Property Creator. The zone:

  • Opens the clothing resource for outfit changes.

  • Lets the player save outfits to the property's outfit storage.

Per-property outfit data lives in your clothing resource's own storage - rcore_housing does not duplicate it.

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