Clothing
Properties with a WARDROBE zone open the configured clothing resource for outfit changes.
🔎 Auto Detection
Config.Clothes = AUTO_DETECTOverride with the matching constant when detection picks the wrong one:
Clothes.RCORE
rcore_clothing
Clothes.IAPPEARANCE
illenium-appearance
Clothes.FAPPEARANCE
fivem-appearance
Clothes.QB
qb-clothing
Clothes.SKINCHANGER
skinchanger
Clothes.TGIANN
tgiann-clothing
Clothes.BL_APPEARANCE
bl_appearance
Clothes.QS_APPEARANCE
qs-appearance
Clothes.MOVEMENT
17mov_CharacterSystem
Clothes.CODEM_APPEARANCE
codem_appearance
Clothes.CRM_APPEARANCE
crm-appearance
Clothes.RAID
raid_clothes
Clothes.AK47
ak47_clothing
Clothes.VMS_CLOTHESTORE
vms_clothestore
🧩 Supported Resources
Resource: rcore_clothing
The bridge opens rcore_clothing in wardrobe mode anchored to the property's outfit storage.
Resource: illenium-appearance
The standard appearance fork used by most QBCore servers.
Resource: fivem-appearance
Generic appearance resource for non-QB servers.
Resource: qb-clothing
Vanilla QBCore clothing system.
Resource: skinchanger
GTA-native skin/outfit system, popular on legacy ESX setups.
Resource: tgiann-clothing
Opens tgiann-clothing in wardrobe mode anchored to the property's outfit storage.
Resource: bl_appearance
The bridge opens bl_appearance for outfit changes at the WARDROBE zone.
Resource: qs-appearance
Quasar appearance. Outfits save back to the property's outfit storage.
Resource: 17mov_CharacterSystem
17mov Character System - opened in wardrobe mode from the property zone.
Resource: codem_appearance
Codem appearance. The bridge hands off the WARDROBE interaction to codem_appearance.
Resource: crm-appearance
CRM appearance system - opened for outfit changes at the wardrobe.
Resource: raid_clothes
Raid clothing store. The wardrobe routes to raid_clothes for skin/outfit editing.
Resource: ak47_clothing
AK47 clothing system - opened in wardrobe mode anchored to the property.
Resource: vms_clothestore
VMS clothes store. The bridge opens it for outfit changes at the WARDROBE zone.
Without a clothing resource, the WARDROBE zone opens only the in-house outfit storage UI with no skin / clothing editor.
🧭 Property Setup
Add a WARDROBE zone when creating a property - see Property Creator. The zone:
Opens the clothing resource for outfit changes.
Lets the player save outfits to the property's outfit storage.
Per-property outfit data lives in your clothing resource's own storage - rcore_housing does not duplicate it.
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