For the complete documentation index, see llms.txt. This page is also available as Markdown.

Upgrades

Owners buy property upgrades from /housing โ†’ property โ†’ Upgrades. Each upgrade is either a single tier or a level-up tree.

Upgrade
Tiers
Effect

Cleaning

1

Disables dirt spawning.

Cameras

3

Adds 2, 4, or 6 cameras plus a video filter.

Peephole

1

Door viewer (SHELL / IPL only).

Anti-Burglary Door

3

Raises lockpick difficulty per tier.

Eco

3

Discounts utility bills by 10 / 20 / 40 %.

For prices and per-level features, see upgrades configuration.

๐Ÿ“ท Cameras

Cameras are placed from the property UI after purchase. Each level raises the camera cap (2 โ†’ 4 โ†’ 6) and swaps in a different video filter for the live feed.

The list of camera prop models is Config.Cameras - see main config. Add custom camera props there.

๐Ÿ” Anti-Burglary Door

The Anti-Burglary Door upgrade does not change the door visually - it raises the lockpick minigame difficulty. The per-level minigame settings are in raid configuration.

Level
Lockpick experience

0 (no upgrade)

Easy

1

Slightly harder

2

Hard

3

Very hard

๐ŸŒฑ Eco

Each Eco level multiplies the property's utilities bill by a modifier:

Level
Modifier
Saving

1

0.9

10%

2

0.8

20%

3

0.6

40%

The modifier is applied at bill generation time - see Billing and Rent.

๐Ÿ‘๏ธ Peephole

Peephole is restricted to SHELL and IPL interiors. MLO interiors are skipped because they handle doors with their own collision.

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